new sounds.
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desktop/asset-work/dream/appear.ogg
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desktop/asset-work/dream/appear.ogg
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desktop/asset-work/dream/appear.wav
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desktop/asset-work/dream/appear.wav
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@@ -504,7 +504,7 @@
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:path-start-time 0
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:scaled true
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:magic-sound (utils/load-sound "dream/appear.ogg")
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:anim-sound-frames {fairy-godfather-magic-anim {1 [:magic-sound 0.8]}}
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:anim-sound-frames {fairy-godfather-magic-anim {1 [:magic-sound (constantly 0.5)]}}
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:left {:walk fairy-godfather-anim
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:talk fairy-godfather-talk-anim
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:stand fairy-godfather-anim
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@@ -242,7 +242,7 @@ void main ()
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(when (and (not (get-in entities [:fg-actions :script-running?]))
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(= (get-in entities [:cursor :down-target])
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(or (:id interacting-entity) (:id interaction) nil)))
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((or (when interacting-entity
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((or (when (and interacting-entity (not (:cursor interaction)))
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(do (screen! hud :on-start-script)
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((:get-script interacting-entity) (get-in entities [:cursor :current]) [x y])))
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(when interaction
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