brian's books.
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desktop/resources/ending-castle/ending-castle
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desktop/resources/ending-castle/ending-castle
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desktop/resources/ending-castle/ending-castle2.psd
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desktop/resources/ending-castle/ending-castle2.psd
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desktop/resources/ending-castle/night.ogg
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desktop/resources/ending-castle/night.ogg
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desktop/resources/inside-castle/books.png
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desktop/resources/inside-castle/books.png
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desktop/resources/inside-castle/bookstack.png
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desktop/resources/inside-castle/bookstack.png
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@@ -354,7 +354,8 @@
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(actions/in-love entities))}}
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:layers {:day [(assoc (texture "inside-castle/background.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "inside-castle/way-back-tree.png") :x 0 :y 0 :baseline 97)
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(assoc (texture "inside-castle/roof.png") :x (- 320 57) :y 0 :baseline 240 :parallax 1.5)]
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(assoc (texture "inside-castle/roof.png") :x (- 320 57) :y 0 :baseline 240 :parallax 1.5)
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(assoc (texture "inside-castle/bookstack.png") :x 244 :y 67 :baseline 190 :origin-x 0 :origin-y 0)]
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:night [(assoc (texture "inside-castle/background.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "inside-castle/way-back-tree.png") :x 0 :y 0 :baseline 97)
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(assoc (texture "inside-castle/roof.png") :x (- 320 57) :y 0 :baseline 240 :parallax 1.5)]
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@@ -427,7 +428,7 @@
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(actions/play-animation entities :ego :end-squat)))
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:trophy (assoc (animation->texture screen trophy)
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:x 233 :y 69 :baseline 191
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:x 230 :y 69 :baseline 191
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:anim trophy
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:anim-start 0
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:script (actions/get-script entities
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@@ -438,6 +439,11 @@
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(actions/present-choices entities {:choices choices}))
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(actions/do-dialogue entities :ego "Can't you give me your trophy of wisdom?"
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:game-player "If you want my trophy, you'll have to help me with my riddles."))))
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:books (assoc (texture "inside-castle/books.png")
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:x 230 :y 30 :baseline 191
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:script (actions/get-script entities
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(walk-to-player entities)
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(actions/talk entities :game-player "Don't touch my books!")))
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:game-player (assoc (texture "inside-castle/gameplayer.png") :x 266 :y 49 :baseline 191
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:talk-color (color 1.0 0.3 0.2 1.0)
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:script (actions/get-script entities (do-game-player-dialogue entities))
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