trying to make antique dialogue funnier.
This commit is contained in:
@@ -12,79 +12,102 @@
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(defn do-antique-dialogue [entities]
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(actions/do-dialogue entities
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:shopkeep "Welcome to my antique shop!"
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:shopkeep "Oh, hello there."
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:shopkeep "Can I help you?")
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(actions/present-choices entities
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{:choices ["What do you have for sale here?"
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{:run #(actions/respond entities %
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:shopkeep "For sale?"
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:shopkeep "This is a very UNIQUE antique shop."
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:shopkeep "Nothing's for sale, sonny."
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:shopkeep "It's more like a museum."
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:shopkeep "You can take look around at some of my items, but nothing is for sale.")
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:choices ["How do you make money then?"
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{:run #(actions/respond entities %
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:shopkeep "Mostly insurance claims."
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:shopkeep "When you run such an impressive shop as I do, items sometimes just go missing.")
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:choices actions/previous-choices}
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"Is there anything here you will sell?"
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{:run #(actions/respond entities %
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:shopkeep "No."
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:shopkeep "But I do have some free magical lava mints that Gandarf brewed up."
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:shopkeep "Careful! They're spicy.")
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:choices actions/previous-choices}
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"So in order to continue on my quest, I'll need to solve some puzzle here?"
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{:run #(actions/respond entities %
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:shopkeep "I have no idea what you're talking about, sonny.")
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:choices actions/previous-choices}
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"Something else."
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{:choices actions/something-else}]}
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(when (and (get-in @entities [:state :wants-toy])
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(not (get-in @entities [:state :allowed-to-keep-teddy?])))
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"Listen, I really need that teddy bear you have.")
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{:run #(actions/respond entities %
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:shopkeep "Why?"
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:shopkeep "It belonged to my long lost son."
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:shopkeep "Why should I give it to you?")
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:choices ["Because it's the choicest toy I've ever seen!"
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{:run #(actions/respond entities %
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:shopkeep "I'm sorry, it's not for sale.")
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:choices actions/something-else}
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"Your long lost son said I could have it."
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{:run #(do (actions/respond entities %
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:shopkeep "REALLY? You've met him?"
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:ego "... erm. Yes!"
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:shopkeep "If you really met him, you'll have to prove it."
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:shopkeep "What is my son's name?"))
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:choices ["... Bud?"
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{:run #(do (actions/respond entities % :shopkeep "No. That's not it.")
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(actions/play-animation entities :shopkeep :sigh)
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(actions/do-dialogue entities :ego "Oh. I must be thinking of another long lost son."))}
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"... Steve?"
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{:run #(do (actions/respond entities % :shopkeep "No. That's not it.")
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(actions/play-animation entities :shopkeep :sigh)
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(actions/do-dialogue entities :ego "Oh. I must be thinking of another long lost son."))}
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"... Bob?"
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{:run #(do (actions/respond entities % :shopkeep "No. That's not it.")
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(actions/play-animation entities :shopkeep :sigh)
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(actions/do-dialogue entities :ego "Oh. I must be thinking of another long lost son."))}
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(when ((get-in @entities [:state :clues]) :name)
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"Herb.")
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{:run #(do (actions/respond entities %
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:shopkeep "Yes, that's it!"
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:shopkeep "You must have really met my son!"
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:shopkeep "Of course you can keep the teddy bear.")
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(actions/update-state entities (fn [s] (assoc s :allowed-to-keep-teddy? true))))}]}]}
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"How's life in the antique shop biz?"
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{:run #(do (actions/respond entities %
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:shopkeep "Pretty lonely."
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:shopkeep "My long lost son used to help me run this shop, but he's been gone for five years now."
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:shopkeep "I've been couped up in here by myself ever since.")
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(actions/play-animation entities :shopkeep :sigh)
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(actions/do-dialogue entities :shopkeep "Now all I have is this grandfather clock to keep me company."))
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:choices actions/previous-choices}
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"Nevermind." {:run #(actions/respond entities % :shopkeep "Feel free to look around.")}]}))
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(let [son-choices ["How long has he been gone?"
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{:run #(do (actions/respond entities %
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:shopkeep "5..."
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:shopkeep "... maybe 6 years."
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:ego "6 YEARS?!"
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:shopkeep "There must have been some delay."
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:shopkeep "He should be back any minute."
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:ego "... Are you sure he's coming back?"
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:shopkeep "Of course he is!")
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(actions/play-animation entities :shopkeep :sigh)
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(actions/do-dialogue entities :shopkeep "Until then, I just have this grandfather clock to keep me company."))
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:choices actions/previous-choices}
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"So you're just waiting in the dark?"
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{:run #(do (actions/respond entities %
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:shopkeep "Somebody's got to guard all of this stuff."
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:shopkeep "Plus my son will be back any minute now with those candles.")
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(actions/play-animation entities :shopkeep :sigh))
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:choices actions/previous-choices}
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"Something else."
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{:choices actions/something-else}]]
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(actions/present-choices entities
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{:choices ["I can barely see anything!"
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{:run #(actions/respond entities %
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:shopkeep "Sorry about that, sonny."
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:shopkeep "My son will be back any minute with some candles.")
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:choices son-choices}
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"What do you have for sale here?"
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{:run #(actions/respond entities %
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:shopkeep "We're not open for business right now."
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:shopkeep "Can't you see the lights are out?"
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:shopkeep "We'll be open again when my son comes back with some candles.")
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:choices ["Why don't you just open the curtains?"
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{:run #(actions/respond entities %
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:shopkeep "That window doesn't let much light in anyhow."
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:shopkeep "Plus, my son should be back any minute now.")
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:choices son-choices}
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"Is there anything here you will sell?"
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{:run #(actions/respond entities %
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:shopkeep "No, not until my son returns.")
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:choices #(-> % zip/left)}
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"If I get some light in here, will you open up shop?"
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{:run #(actions/respond entities %
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:shopkeep "No."
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:shopkeep "I need my son to help around the shop anyways."
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:shopkeep "And there's a lot to fix up before we're ready to open shop again.")
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:choices #(-> % zip/left zip/left)}
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"Something else."
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{:choices actions/something-else}]}
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"Are those lava mints on the desk?"
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{:run #(actions/respond entities %
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:shopkeep "They're the finest lava mints in all of Remington."
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:shopkeep "Hand-brewed and delivered by none other than Gandarf himself!"
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:shopkeep "They're free for customers."
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:shopkeep "We're not open for business, but I'll let you have one.")
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:choices actions/previous-choices}
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(when (and (get-in @entities [:state :wants-toy])
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(not (get-in @entities [:state :allowed-to-keep-teddy?])))
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"Listen, I really need that teddy bear you have.")
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{:run #(actions/respond entities %
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:shopkeep "Why?"
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:shopkeep "It belonged to my long lost son."
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:shopkeep "Why should I give it to you?")
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:choices ["Because it's the choicest toy I've ever seen!"
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{:run #(actions/respond entities %
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:shopkeep "I'm sorry, it's not for sale.")
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:choices actions/something-else}
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"Your long lost son said I could have it."
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{:run #(do (actions/respond entities %
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:shopkeep "REALLY? You've met him?"
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:ego "... erm. Yes!"
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:shopkeep "If you really met him, you'll have to prove it."
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:shopkeep "What is my son's name?"))
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:choices ["... Bud?"
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{:run #(do (actions/respond entities % :shopkeep "No. That's not it.")
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(actions/play-animation entities :shopkeep :sigh)
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(actions/do-dialogue entities :ego "Oh. I must be thinking of another long lost son."))}
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"... Steve?"
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{:run #(do (actions/respond entities % :shopkeep "No. That's not it.")
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(actions/play-animation entities :shopkeep :sigh)
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(actions/do-dialogue entities :ego "Oh. I must be thinking of another long lost son."))}
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"... Bob?"
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{:run #(do (actions/respond entities % :shopkeep "No. That's not it.")
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(actions/play-animation entities :shopkeep :sigh)
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(actions/do-dialogue entities :ego "Oh. I must be thinking of another long lost son."))}
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(when ((get-in @entities [:state :clues]) :name)
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"Herb.")
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{:run #(do (actions/respond entities %
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:shopkeep "Yes, that's it!"
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:shopkeep "You must have really met my son!"
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:shopkeep "Of course you can keep the teddy bear.")
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(actions/update-state entities (fn [s] (assoc s :allowed-to-keep-teddy? true))))}]}]}
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"Nevermind." {:run #(actions/respond entities % :shopkeep "Feel free to look around.")}]})))
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(defn return-portrait [ entities]
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(actions/walk-to entities :ego [143 64] :face :left)
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@@ -388,7 +388,9 @@
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:shopkeep "Have you seen Herb lately?"
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:ego "Erm... No, not recently."
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:shopkeep "Oh. Send him my love if you do see him.")
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(actions/talk entities :shopkeep "Hello there, sonny.")))))}
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(actions/do-dialogue entities :shopkeep "... Son?"
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:shopkeep "Oh, you're not him."
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:shopkeep "Welcome to Ye Olde Antique Shop.")))))}
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:sword {:box [15 93 49 125]
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:script (actions/get-script entities
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(if (actions/has-item? entities :sword)
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