added manually saving scripts.
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@@ -38,6 +38,11 @@
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(thread ~@forms
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(utils/save @~entities)))))
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(defmacro get-unsaved-script [entities & forms]
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`(fn [starting-entities#]
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(let [~entities (atom starting-entities#)]
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(thread ~@forms))))
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(defn jump-to [screen entities entity [x y] update-baseline?]
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(let [scale-fn (-> entities :room :scale-fn)
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@@ -98,7 +98,8 @@
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:wizard "If this is truely your quest, boy, then I will help you in your quest. "
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:wizard "But heed the warning from the prophecy: No cheat can pull the Sword of Blergh."
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:ego "No cheating."
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:ego "Check."))}]}
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:ego "Check.")
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(utils/save @entities))}]}
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"By besting swamp, foe, and the occasional bizarre conversation tree."
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{:run #(do (actions/respond entities %
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:wizard "While your goal sounds noble, no amount of bizarre conversation tree searching will earn my respect."
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@@ -121,14 +122,15 @@
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(rooms/make :music :town-2
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:interactions
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{:door {:box [258 100 281 160]
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:script (actions/get-script
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:script (actions/get-unsaved-script
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entities
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(actions/walk-to entities :ego [267 90])
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(actions/talk entities :ego (str "Anyone home?"))
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(actions/play-animation entities :ego :reach)
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(actions/transition-background entities :inside-house [237 0])
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(if (get-in @entities [:state :convinced-wizard?])
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(actions/talk entities :wizard (str "Oh, hello there boy."))
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(do (actions/talk entities :wizard (str "Oh, hello there boy."))
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(utils/save @entities))
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(wizard-dialogue entities)))}
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:sword {:box [274 55 305 88]
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:script (actions/get-script
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