beginning adding ending.
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desktop/ready-to-pull-sword.edn
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desktop/ready-to-pull-sword.edn
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{:active? true, :convinced-wizard? true, :inventory [:ladder :flask-1 :grass :medal :kiss :trophy ], :wizard-left? false, :clues #{}, :current-riddle :wool, :last-room :inside-castle, :wants-toy true, :mints-eaten 0, :object nil, :obtained-items #{:kiss :medal :flask-1 :grass :ladder :trophy}}
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desktop/resources/ego/pull-sword.psd
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desktop/resources/ego/pull-sword.psd
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desktop/resources/inside-castle/pull-sword.png
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desktop/resources/inside-castle/pull-sword.png
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@@ -98,6 +98,10 @@
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(defn pull-sword [entities]
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(actions/play-animation entities :ego :reach)
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(actions/transition-music entities :town-1 :fight)
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(actions/add-entity entities :blackout (get-in @entities [:room :blackout]))
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(actions/add-entity entities :pull-sword (get-in @entities [:room :pull-sword]))
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(actions/play-animation entities :pull-sword :pull-sword)
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(actions/give entities :sword)
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(actions/remove-entity entities :sword)
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(actions/talk entities :ego "I got it! I will become the greatest knight Remington has ever known!"))
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@@ -130,7 +134,8 @@
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(aget game-player-talk-sheet 0 i)))
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game-player-flex (animation 0.075 (for [i [0 0 4 4 5 5 5 5 5 5 5 6 7 8 7 9 7 8 7 9 7 8 7 9 7 8 7 9 7 8 7 9 7 8 7 9 7 8 7 9 7 8 7 6 5 5 5 5 5 5 5 5 5 5 4 4 0 0 0 0]]
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(aget game-player-talk-sheet 0 i)))
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trophy (utils/make-anim "inside-castle/trophy.png" [16 16] 0.1 (flatten [(repeat 50 0) 1 2 3 3 3 3 2 1]))]
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trophy (utils/make-anim "inside-castle/trophy.png" [16 16] 0.1 (flatten [(repeat 50 0) 1 2 3 3 3 3 2 1]))
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pull-sword-anim (utils/make-anim "inside-castle/pull-sword.png" [95 190] 0.15 (flatten [(map #(repeat 40 %) (range 3)) [2 2 3 2 3 3 3 3 2 2 2 2 3 2 3 3 3 2 2 3 3 2 2 3 2 3 2 3 2 3 2 3 2 2 2 2 2 2 3 2 3 3 3 3 3 3 ]]))]
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(rooms/make :music :town-1
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:interactions
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{:right-door {:box [286 140 306 160]
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@@ -195,6 +200,16 @@
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:ego "One day, when I'm a knight, I'll ask her to be my girlfriend."))}}
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:layers [(assoc (texture "inside-castle/background.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "inside-castle/pedestal-overlay.png") :x 0 :y 0 :baseline 135)]
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:blackout (assoc (texture "black.png")
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:x 0 :y 0
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:width 320
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:height 240 :opacity 0.8
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:baseline 239)
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:pull-sword (assoc (animation->texture screen pull-sword-anim)
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:x 10
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:y 40
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:baseline 240
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:pull-sword pull-sword-anim)
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:entities {:bird-1 (utils/make-bird screen (as-> [[185 235]
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[220 225] [210 230] [250 235]] p
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(concat p (reverse p))))
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