more tweaks.
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@@ -161,6 +161,17 @@
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(defn stop [screen entities target-id & {:keys [face]}]
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(update-in entities [:room :entities target-id] (comp #(start-animation screen % :stand) (if face #(assoc % :facing face) identity))))
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(defn do-stop [entities target-id & {:keys [face]}]
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(run-action entities
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(begin [this screen entities]
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(update-in entities [:room :entities target-id]
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(comp #(start-animation screen % :stand) (if face #(assoc % :facing face) identity))))
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(continue [this screen entities] entities)
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(done? [this screen entities] true)
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(terminate [this screen entities]
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entities)
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(can-skip? [this screen entities]
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false)))
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@@ -320,8 +331,8 @@
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(terminate [this screen entities]
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(stop screen entities target-id :face face))
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(can-skip? [this screen entities]
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(or can-skip? false)))
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@entities)))
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(or can-skip? false)))
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(do-stop entities :ego :face face))))
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(defn get-text-duration [text]
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(* (count (s/split text #" ")) 0.5))
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@@ -452,6 +463,8 @@
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(can-skip? [this screen entities]
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false)))
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(defn update-state [entities f]
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(update-entities entities #(update-in % [:state] f)))
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@@ -113,7 +113,7 @@
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(actions/update-state entities #(assoc % :wizard-left? false))
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(actions/walk-to entities :ego [237 1])
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(actions/walk-straight-to entities :ego [245 -60])
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(actions/transition-background entities :outside-house [262 88] :face :left))
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(actions/transition-background entities :outside-house [257 90] :face :left))
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:cursor :down}
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:safe {:box [34 70 70 115]
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:script (actions/get-script entities
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@@ -142,7 +142,7 @@
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:wizard "... a ..."
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:wizard "... a frog!"
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:ego "Okay, okay! I'm leaving.")
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(actions/transition-background entities :outside-house [262 88])
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(actions/transition-background entities :outside-house [257 90])
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(actions/do-dialogue entities :ego "I guess he's really upset with me."
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:ego "I wonder if I can convince him to let me stay..."))}
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"You're still cross about my stealing your magic cowboy hat?"
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@@ -153,7 +153,7 @@
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:wizard "And you little pipsqueak stole it from me!"
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:wizard "That's why I bought my Magi-Safe 5000, to keep out intruders like you."
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:wizard "Now leave, before I get really angry!.")
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(actions/transition-background entities :outside-house [262 88])
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(actions/transition-background entities :outside-house [257 90])
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(actions/do-dialogue entities :ego "I guess he's really upset with me."
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:ego "I wonder if I can convince him to let me stay..."))}
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"Even an old hoot like you needs a kick in the pants every now and again."
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@@ -165,14 +165,14 @@
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:wizard "When you have a bod like man, you can hardly go to the grocery store without being noticed."
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:wizard "But no. Your looks, however good they may be, don't give you the right to teach me a lesson."
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:wizard "Now please leave me in peace.")
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(actions/transition-background entities :outside-house [262 88])
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(actions/transition-background entities :outside-house [257 90])
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(actions/talk entities :ego "Gandarf is pretty upset, but I bet he can be reasoned with."))}
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"My good standing within the community?"
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{:run #(do (actions/respond entities %
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:wizard "Ha! Good standing?"
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:wizard "You're the neighborhood cheat and everyone knows it."
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:wizard "Now please leave me in peace.")
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(actions/transition-background entities :outside-house [262 88])
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(actions/transition-background entities :outside-house [257 90])
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(actions/talk entities :ego "Gandarf is pretty upset, but I bet he can be reasoned with."))}
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"I'm going to be a knight! That counts for something doesn't it?"
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{:run #(do (actions/respond entities %
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@@ -209,7 +209,7 @@
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{:run #(do (actions/respond entities %
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:wizard "While your goal sounds noble, no amount of bizarre conversation tree searching will earn my respect."
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:wizard "Now please leave.")
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(actions/transition-background entities :outside-house [262 88])
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(actions/transition-background entities :outside-house [257 90])
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(actions/talk entities :ego "If only Gandarf could be tricked into seeing the valiant side of me..."))}]}]}]}
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"You're not happy to see me, Gandarf?"
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{:run #(actions/respond entities % :wizard "Of course not, you little brat. You've made my life a living hell!")
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@@ -217,7 +217,7 @@
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"Goodbye, Gandarf!"
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{:run #(do
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(actions/respond entities % :wizard "Now scram!")
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(actions/transition-background entities :outside-house [262 88]))}]}))
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(actions/transition-background entities :outside-house [257 90]))}]}))
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(defn talk-to-gandarf-outside [entities]
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@@ -321,7 +321,7 @@
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:script
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(actions/get-unsaved-script
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entities
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(actions/walk-to entities :ego [257 90])
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(actions/walk-to entities :ego [257 90] :face :right)
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(actions/talk entities :ego (str "Anyone home?"))
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(sound! (sound "door.ogg") :play (utils/current-sound-volume))
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(actions/play-animation entities :ego :reach)
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@@ -159,10 +159,8 @@
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:script (actions/get-script entities (try-to-go-in-stash entities))}}
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:layers {:day [(assoc (texture "outside-jail/background.png") :x 0 :y 0 :baseline 0)]
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:night [(assoc (texture "outside-jail/background-dark.png") :x 0 :y 0 :baseline 0)]}
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:entities {:fountain (assoc (texture "outside-jail/dot.png") #_(animation->texture screen fountain)
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:entities {:fountain (assoc (animation->texture screen fountain)
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:x 150 :y 126 :baseline 114
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#_:anim fountain
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#_:anim-start 0
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:script (actions/get-script entities
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(actions/walk-to entities :ego [151 119] :face :right)
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(actions/play-animation entities :ego :reach)
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