minor jail tweak.
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@@ -26,14 +26,6 @@
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+ gang dude should pop the georgia dream
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+ you can drink the strength potion while in blood clots hand
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+ try to have dialogue for every wrong interaction
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+ z order pot in antique
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+ You cannot interrupt actions, for example, if I click the edge of
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the screen, but decide I don't want to go to the next screen,
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there's no way to interrupt. Similarly, when I'm coming onto the
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screen and I start clicking to move somewhere I have to wait for the
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"entering the screen" animation to finish before I can click. There
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are some other similar situations not having to do with screen
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transitions.
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- Sometimes I end up clicking places kind of expecting to go there,
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but you have to click on the path. One example is going to see the
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sheep. I'd like to click in the sheep pasture and expect Tick to
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@@ -137,16 +137,19 @@
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:ego "Seems like a pretty sorry excuse for a puzzle."))))
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(defn tie-up-warden [entities message]
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(actions/play-animation entities :ego :idea)
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(actions/do-dialogue entities
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:ego "I know!"
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:ego message)
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(actions/walk-to entities :ego [91 61] :face :left)
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(actions/play-animation entities :ego :reach)
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(actions/do-dialogue entities
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:warden "Hey! What do you think you're doing?"
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:warden "Back in the slammer you go.")
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(common/go-to-jail entities))
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(if (get-in @entities [:state :opened-bars?])
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(do
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(actions/play-animation entities :ego :idea)
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(actions/do-dialogue entities
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:ego "I know!"
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:ego message)
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(actions/walk-to entities :ego [91 61] :face :left)
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(actions/play-animation entities :ego :reach)
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(actions/do-dialogue entities
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:warden "Hey! What do you think you're doing?"
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:warden "Back in the slammer you go.")
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(common/go-to-jail entities))
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(actions/talk entities :ego "What am I supposed to do while in this cell?")))
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(defn search-hay [entities]
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(actions/walk-to entities :ego [144 86] :face :right)
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