minor jail tweak.

This commit is contained in:
Bryce Covert
2015-08-13 22:26:25 -07:00
parent ffa264eb7b
commit 645f624e45
2 changed files with 13 additions and 18 deletions

View File

@@ -26,14 +26,6 @@
+ gang dude should pop the georgia dream
+ you can drink the strength potion while in blood clots hand
+ try to have dialogue for every wrong interaction
+ z order pot in antique
+ You cannot interrupt actions, for example, if I click the edge of
the screen, but decide I don't want to go to the next screen,
there's no way to interrupt. Similarly, when I'm coming onto the
screen and I start clicking to move somewhere I have to wait for the
"entering the screen" animation to finish before I can click. There
are some other similar situations not having to do with screen
transitions.
- Sometimes I end up clicking places kind of expecting to go there,
but you have to click on the path. One example is going to see the
sheep. I'd like to click in the sheep pasture and expect Tick to

View File

@@ -137,16 +137,19 @@
:ego "Seems like a pretty sorry excuse for a puzzle."))))
(defn tie-up-warden [entities message]
(actions/play-animation entities :ego :idea)
(actions/do-dialogue entities
:ego "I know!"
:ego message)
(actions/walk-to entities :ego [91 61] :face :left)
(actions/play-animation entities :ego :reach)
(actions/do-dialogue entities
:warden "Hey! What do you think you're doing?"
:warden "Back in the slammer you go.")
(common/go-to-jail entities))
(if (get-in @entities [:state :opened-bars?])
(do
(actions/play-animation entities :ego :idea)
(actions/do-dialogue entities
:ego "I know!"
:ego message)
(actions/walk-to entities :ego [91 61] :face :left)
(actions/play-animation entities :ego :reach)
(actions/do-dialogue entities
:warden "Hey! What do you think you're doing?"
:warden "Back in the slammer you go.")
(common/go-to-jail entities))
(actions/talk entities :ego "What am I supposed to do while in this cell?")))
(defn search-hay [entities]
(actions/walk-to entities :ego [144 86] :face :right)