cafeteria too.

This commit is contained in:
Bryce Covert
2017-05-28 17:49:46 -07:00
parent 2fb45ffc28
commit 645ee8cc26
16 changed files with 115 additions and 194 deletions

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@@ -2,7 +2,7 @@
(def packs (into ["do"]
(mapcat (fn [directory]
["run" "-m" "com.badlogic.gdx.tools.texturepacker.TexturePacker" (str "asset-work/" directory) "resources/packed/" (str directory ",")])
["outside-jail"]
["inside-cafeteria"]
#_["behindhouse" "dream" "georgia" "inside-cafeteria" "inside-jail" "outsidehouse" "safe-song" "title"
"castle-gate" "ego" "held" "inside-castle" "inside-stash" "outside-castle" "screenshots" "wizard"
"cat-tree" "ending-castle" "inside-antique" "inside-house" "outside-jail" "space" ])))

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@@ -1,250 +1,173 @@
inside-cafeteria.png
size: 1024,1024
format: RGBA8888
format: RGBA4444
filter: Nearest,Nearest
repeat: none
background
rotate: false
xy: 2, 594
xy: 2, 778
size: 320, 240
orig: 320, 240
offset: 0, 0
index: -1
doorway
rotate: false
xy: 540, 262
xy: 1000, 905
size: 14, 113
orig: 14, 113
offset: 0, 0
index: -1
fg
rotate: false
xy: 2, 352
xy: 324, 778
size: 320, 240
orig: 320, 240
offset: 0, 0
index: -1
fight
fight-new-assets/fight
rotate: false
xy: 2, 110
size: 320, 240
orig: 320, 240
xy: 704, 584
size: 256, 192
orig: 256, 192
offset: 0, 0
index: -1
index: 0
fight-new-assets/fight
rotate: false
xy: 2, 497
size: 256, 192
orig: 256, 192
offset: 0, 0
index: 1
fight-new-assets/fight
rotate: false
xy: 260, 497
size: 256, 192
orig: 256, 192
offset: 0, 0
index: 2
fight-new-assets/fight
rotate: false
xy: 518, 390
size: 256, 192
orig: 256, 192
offset: 0, 0
index: 3
fight-new-assets/fight
rotate: false
xy: 2, 303
size: 256, 192
orig: 256, 192
offset: 0, 0
index: 4
fight-new-assets/fight
rotate: false
xy: 260, 303
size: 256, 192
orig: 256, 192
offset: 0, 0
index: 5
fight-new-assets/fight
rotate: false
xy: 518, 196
size: 256, 192
orig: 256, 192
offset: 0, 0
index: 6
fight-new-assets/fight
rotate: false
xy: 2, 109
size: 256, 192
orig: 256, 192
offset: 0, 0
index: 7
fight-new-assets/fight
rotate: false
xy: 260, 109
size: 256, 192
orig: 256, 192
offset: 0, 0
index: 8
fight-new-assets/fight
rotate: false
xy: 518, 2
size: 256, 192
orig: 256, 192
offset: 0, 0
index: 9
glow
rotate: false
xy: 324, 594
xy: 646, 778
size: 320, 240
orig: 320, 240
offset: 0, 0
index: -1
hands-fight-1
rotate: false
xy: 2, 2
size: 106, 106
orig: 106, 106
offset: 0, 0
index: -1
hands-fight-2
rotate: false
xy: 324, 358
size: 106, 106
orig: 106, 106
offset: 0, 0
index: -1
hands-fight-3
rotate: false
xy: 110, 2
size: 106, 106
orig: 106, 106
offset: 0, 0
index: -1
hands-fight-4
rotate: false
xy: 324, 250
size: 106, 106
orig: 106, 106
offset: 0, 0
index: -1
hands-fight-5
rotate: false
xy: 432, 358
size: 106, 106
orig: 106, 106
offset: 0, 0
index: -1
hands-fight-6
rotate: false
xy: 324, 142
size: 106, 106
orig: 106, 106
offset: 0, 0
index: -1
hands-fight-7
rotate: false
xy: 432, 250
size: 106, 106
orig: 106, 106
offset: 0, 0
index: -1
knight-a
rotate: false
xy: 2, 918
xy: 2, 691
size: 700, 85
orig: 700, 85
offset: 0, 0
index: -1
knights
rotate: false
xy: 218, 11
xy: 518, 592
size: 74, 97
orig: 74, 97
offset: 0, 0
index: -1
knights-stand
rotate: false
xy: 2, 836
xy: 2, 27
size: 490, 80
orig: 490, 80
offset: 0, 0
index: -1
ladder
rotate: false
xy: 494, 878
xy: 968, 905
size: 29, 38
orig: 29, 38
offset: 0, 0
index: -1
ladder-guard
rotate: false
xy: 540, 377
size: 74, 87
orig: 74, 87
offset: 0, 0
index: -1
ladder-guard-2
rotate: false
xy: 704, 930
xy: 968, 945
size: 30, 73
orig: 30, 73
offset: 0, 0
index: -1
warriors
rotate: false
xy: 590, 466
size: 66, 126
orig: 66, 126
offset: 0, 0
index: -1
warriors-stand
rotate: false
xy: 324, 466
size: 264, 126
orig: 264, 126
offset: 0, 0
index: -1
inside-cafeteria2.png
size: 1024,1024
format: RGBA8888
size: 1024,512
format: RGBA4444
filter: Nearest,Nearest
repeat: none
fight-new-assets/fight-1
rotate: false
xy: 2, 778
size: 256, 192
orig: 256, 192
offset: 0, 0
index: -1
fight-new-assets/fight-10
rotate: false
xy: 2, 2
size: 256, 192
orig: 256, 192
offset: 0, 0
index: -1
fight-new-assets/fight-11
rotate: false
xy: 260, 196
size: 256, 192
orig: 256, 192
offset: 0, 0
index: -1
fight-new-assets/fight-12
rotate: false
xy: 518, 390
size: 256, 192
orig: 256, 192
offset: 0, 0
index: -1
fight-new-assets/fight-13
rotate: false
xy: 260, 2
size: 256, 192
orig: 256, 192
offset: 0, 0
index: -1
fight-new-assets/fight-14
rotate: false
xy: 518, 196
size: 256, 192
orig: 256, 192
offset: 0, 0
index: -1
fight-new-assets/fight-2
rotate: false
xy: 2, 584
size: 256, 192
orig: 256, 192
offset: 0, 0
index: -1
fight-new-assets/fight-3
rotate: false
xy: 260, 778
size: 256, 192
orig: 256, 192
offset: 0, 0
index: -1
fight-new-assets/fight-4
rotate: false
xy: 2, 390
size: 256, 192
orig: 256, 192
offset: 0, 0
index: -1
fight-new-assets/fight-5
rotate: false
xy: 260, 584
size: 256, 192
orig: 256, 192
offset: 0, 0
index: -1
fight-new-assets/fight-6
rotate: false
xy: 518, 778
size: 256, 192
orig: 256, 192
offset: 0, 0
index: -1
fight-new-assets/fight-7
fight-new-assets/fight
rotate: false
xy: 2, 196
size: 256, 192
orig: 256, 192
offset: 0, 0
index: -1
fight-new-assets/fight-8
index: 10
fight-new-assets/fight
rotate: false
xy: 260, 390
xy: 2, 2
size: 256, 192
orig: 256, 192
offset: 0, 0
index: -1
fight-new-assets/fight-9
index: 11
fight-new-assets/fight
rotate: false
xy: 518, 584
xy: 260, 196
size: 256, 192
orig: 256, 192
offset: 0, 0
index: -1
index: 12
fight-new-assets/fight
rotate: false
xy: 260, 2
size: 256, 192
orig: 256, 192
offset: 0, 0
index: 13

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@@ -11,8 +11,8 @@
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]))
(defn make-fight-entity []
(assoc (utils/get-texture "black.png")
(defn make-fight-entity [global-atlas]
(assoc (utils/atlas->texture global-atlas "black.png")
:x 0
:y 0
:scale-x 21
@@ -172,21 +172,19 @@
(mapcat #(repeat (- 4 speed) %) xs))
(defn make [screen]
(let [#_#_warriors-stand-sheet (texture! (utils/get-texture "inside-cafeteria/warriors-stand.png") :split 66 126)
#_#_warriors-stand (animation 0.2 (for [i [0 0 0 0 0 0 1 1 0 0 1 1 1 0 0 2 2 2 2 3 3 3 0 0 0 2 2 2 ]]
(aget warriors-stand-sheet 0 i)))
#_#_ladder-guard-sheet (texture! (utils/get-texture "inside-cafeteria/ladder-guard.png") :split 37 87)
#_#_ladder-guard-stand (animation 0.1 [(aget ladder-guard-sheet 0 0)])
ladder-guard-stand (animation 0.1 [(utils/get-texture "inside-cafeteria/ladder-guard-2.png")])
ladder-guard-talk (animation 0.1 [ (utils/get-texture "inside-cafeteria/ladder-guard-2.png")])
warriors-stand (utils/make-anim "inside-cafeteria/knights-stand.png" [49 80] 0.6 (take 100 (repeatedly #(rand-int 10))))
knight-a-stand (utils/make-anim "inside-cafeteria/knight-a.png" [70 85] 0.2 (flatten [(repeat 3 [(repeat 7 0) (repeat 7 1) (repeat 7 0) (repeat 7 2)]) [3 4 5 6 7 8 9]]))
(let [[screen atlas] (utils/acquire-atlas screen "packed/inside-cafeteria.atlas")
[screen global-atlas] (utils/acquire-atlas screen "packed/global.atlas")
ladder-guard-stand (animation 0.1 [(utils/atlas->texture atlas "ladder-guard-2")])
ladder-guard-talk (animation 0.1 [ (utils/atlas->texture atlas "ladder-guard-2")])
warriors-stand (utils/make-anim atlas "knights-stand" [49 80] 0.6 (take 100 (repeatedly #(rand-int 10))))
knight-a-stand (utils/make-anim atlas "knight-a" [70 85] 0.2 (flatten [(repeat 3 [(repeat 7 0) (repeat 7 1) (repeat 7 0) (repeat 7 2)]) [3 4 5 6 7 8 9]]))
#_#_ladder-guard-talk (animation 0.2 (for [i [0 0 0 0 1 0 0 1]]
(aget ladder-guard-sheet 0 i)))
hands-fight-win (utils/make-anim-seq "inside-cafeteria/fight-new-assets/fight" [256 192] 0.025 (flatten [(pace [0 1 0 4 0 1 0 4 0 1 0 4 0 1 0 4 0 1 0 4 0 0 1 1 1 1 0 0 0 4 0 1 1 1 1 1 1 1 1 4 0 4 0 4 0 4 5 5 5 5 5 4 4 4] 0)
hands-fight-win (utils/make-anim-seq atlas "fight-new-assets/fight" [256 192] 0.025 (flatten [(pace [0 1 0 4 0 1 0 4 0 1 0 4 0 1 0 4 0 1 0 4 0 0 1 1 1 1 0 0 0 4 0 1 1 1 1 1 1 1 1 4 0 4 0 4 0 4 5 5 5 5 5 4 4 4] 0)
(pace (flatten (repeat 6 [12 13])) 0)
(pace (flatten (repeat 15 [7 8])) 0)
(pace (flatten (repeat 15 [9])) 0)
@@ -202,7 +200,7 @@
(pace (flatten (repeat 6 [12 13])) 0)
(pace [0 0 0 0 2 1 1 2 2 1 1 2 2 2 1 1 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3] 0)]))
hands-fight-lose (utils/make-anim-seq "inside-cafeteria/fight-new-assets/fight" [256 192] 0.1 (flatten [4 4 4 4 4 4 0 0 0 0 4 4 4 0 0 0 5 5 5 6 6 6 6 6 6]))]
hands-fight-lose (utils/make-anim-seq atlas "fight-new-assets/fight" [256 192] 0.1 (flatten [4 4 4 4 4 4 0 0 0 0 4 4 4 0 0 0 5 5 5 6 6 6 6 6 6]))]
(rooms/make :music :town-1
:name "Cafeteria"
:interactions
@@ -214,10 +212,10 @@
(actions/walk-to entities :ego [126 80] :skip-type :end))
:cursor :right}
}
:layers [(assoc (utils/get-texture "inside-cafeteria/background.png") :x 0 :y 0 :baseline 0)
(assoc (utils/get-texture "inside-cafeteria/doorway.png") :x 306 :y 34 :baseline 202)
(assoc (utils/get-texture "inside-cafeteria/glow.png") :y 0 :baseline 240 :additive? true :opacity 0.3)
(assoc (utils/get-texture "inside-cafeteria/fg.png") :x 10 :y 0 :scale-x 1.1 :scale-y 1.0 :baseline 320 :parallax 1.5)
:layers [(assoc (utils/atlas->texture atlas "background") :x 0 :y 0 :baseline 0)
(assoc (utils/atlas->texture atlas "doorway") :x 306 :y 34 :baseline 202)
(assoc (utils/atlas->texture atlas "glow") :y 0 :baseline 240 :additive? true :opacity 0.3)
(assoc (utils/atlas->texture atlas "fg") :x 10 :y 0 :scale-x 1.1 :scale-y 1.0 :baseline 320 :parallax 1.5)
]
:entities {:warriors (actions/start-animation screen (assoc (animation->texture screen warriors-stand) :x 31 :y 36 :baseline 180
@@ -265,13 +263,13 @@
"Do not durst telleth a soul about that ladder!"
"No thank you, young sire."))))
:stand)
:ladder (assoc (utils/get-texture "inside-cafeteria/ladder.png") :x 205 :y 70 :baseline 170
:ladder (assoc (utils/atlas->texture atlas "ladder") :x 205 :y 70 :baseline 170
:cursor :hand
:label "Ladder"
:script (actions/get-script entities
(actions/talk entities :ladder-guard "Do not toucheth, young sire.")))}
:collision "inside-cafeteria/collision.png"
:fight (make-fight-entity)
:fight (make-fight-entity global-atlas)
:hands-fight (assoc (animation->texture screen hands-fight-win)
:origin-x 128
:origin-y 96