basic ladder guard script.
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@@ -56,6 +56,52 @@
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"Goodbye."
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"Goodbye."
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{:run #(actions/respond entities % :warriors "Fare thee well, and godspeed.")}]}))
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{:run #(actions/respond entities % :warriors "Fare thee well, and godspeed.")}]}))
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(defn do-ladder-guard-dialogue [entities]
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(actions/walk-to entities :ego [170 45] :face :right)
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(actions/do-dialogue entities
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:ego "Hello."
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:ladder-guard "'Ello, young sire.")
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(actions/present-choices entities {:choices ["Nice ladder."
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{:run #(actions/respond entities %
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:ladder-guard "Tis nice, indeed!"
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:ladder-guard "Belongeth to the Duke of Remington, it doth.")
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:choices ["Can I have it?"
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{:run #(actions/respond entities % :ladder-guard "No.")
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:choices ["Please?"
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{:run #(actions/respond entities %
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:ladder-guard "No.")
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:choices ["Pretty please?"
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{:run #(actions/respond entities %
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:ladder-guard "No.")
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:choices ["Pretty pretty please?"
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{:run #(do (actions/respond entities %
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:ladder-guard "Well, okay."
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:ladder-guard "Do not darest telleth a soul, or the Duke will haveth my head!")
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(actions/walk-to entities :ego [245 75] :face :right)
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(actions/play-animation entities :ego :reach)
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(actions/remove-entity entities :ladder))}
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"Nevermind."
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{:run #(actions/respond entities %)}]}
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"Nevermind."
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{:run #(actions/respond entities %)}]}
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"Nevermind."
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{:run #(actions/respond entities %)}]}
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"Something else."
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{:choices actions/something-else}]}
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"Why aren't you sitting and eating?"
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{:run #(actions/respond entities %
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:ladder-guard "I'm oneth duty, young sire."
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:ladder-guard "Dost thou seeth this ladder?"
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:ladder-guard "Tis my duty to guardeth it."
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:ladder-guard "Why, if I didst sit and dineth with my friends, a hoodlum wouldst steal it.")
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:choices actions/previous-choices}
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"What's your name?"
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{:run #(actions/respond entities % :ladder-guard "Tim.")
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:choices actions/previous-choices}
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"Goodbye."
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{:run #(actions/respond entities % "Goodbye.")}]})
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)
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(defn make [screen]
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(defn make [screen]
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(let [warriors-stand-sheet (texture! (texture "inside-cafeteria/warriors-stand.png") :split 66 126)
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(let [warriors-stand-sheet (texture! (texture "inside-cafeteria/warriors-stand.png") :split 66 126)
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warriors-stand (animation 0.2 (for [i [0 0 0 0 0 0 1 1 0 0 1 1 1 0 0 2 2 2 2 3 3 3 0 0 0 2 2 2 ]]
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warriors-stand (animation 0.2 (for [i [0 0 0 0 0 0 1 1 0 0 1 1 1 0 0 2 2 2 2 3 3 3 0 0 0 2 2 2 ]]
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@@ -89,8 +135,7 @@
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:ladder-guard (actions/start-animation screen (assoc (animation->texture screen ladder-guard-stand) :x 202 :y 85 :baseline 155
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:ladder-guard (actions/start-animation screen (assoc (animation->texture screen ladder-guard-stand) :x 202 :y 85 :baseline 155
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:stand ladder-guard-stand
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:stand ladder-guard-stand
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:talk ladder-guard-talk
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:talk ladder-guard-talk
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:script (actions/get-script entities
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:script (actions/get-script entities (do-ladder-guard-dialogue entities)))
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(actions/talk entities :ladder-guard "Moveth along, young sire.")))
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:stand)
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:stand)
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:ladder (assoc (texture "inside-cafeteria/ladder.png") :x 250 :y 85 :baseline 155
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:ladder (assoc (texture "inside-cafeteria/ladder.png") :x 250 :y 85 :baseline 155
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:script (actions/get-script entities
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:script (actions/get-script entities
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