fixed sound problems.
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@@ -249,13 +249,18 @@
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(actions/transition-music entities nil :duration 0.15))
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(defn pull-sword [entities]
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(actions/play-animation entities :ego :reach)
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(actions/play-animation entities :ego :reach-start :stop? false)
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(actions/pause-camera entities)
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(actions/transition-music entities :pull-sword)
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(actions/add-entity entities :blackout (get-in @entities [:room :blackout]))
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(actions/add-entity entities :pull-sword (get-in @entities [:room :pull-sword]))
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(actions/transition-music entities :pull-sword
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:between (fn [e]
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(as-> e e
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(assoc-in e [:room :entities :blackout]
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(get-in e [:room :blackout]))
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(assoc-in e [:room :entities :pull-sword]
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(get-in e [:room :pull-sword])))))
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(actions/play-animation entities :pull-sword :pull-sword)
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(actions/play-animation entities :ego :reach-stop)
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(actions/give entities :sword)
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(actions/remove-entity entities :sword)
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(actions/remove-entity entities :pull-sword)
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@@ -442,9 +447,9 @@
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(assoc (utils/get-texture "inside-castle/way-back-tree.png") :x 0 :y 0 :baseline 97)
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(assoc (utils/get-texture "inside-castle/roof.png") :x (- 320 57) :y 0 :baseline 240 :parallax 1.5)]}
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:blackout (assoc (utils/get-texture "black.png")
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:x 0 :y 0
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:width 320
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:height 240 :opacity 0.8
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:x -10 :y -10
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:width 340
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:height 260 :opacity 0.8
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:baseline 239)
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:pull-sword (assoc (animation->texture screen pull-sword-anim)
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:x 10
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