fixed sound problems.

This commit is contained in:
Bryce Covert
2015-10-26 15:08:51 +01:00
parent dc5c4d71d5
commit 4f281a0522
3 changed files with 19 additions and 12 deletions

View File

@@ -589,7 +589,7 @@
music
(time music)))
(defn transition-music [entities new-music & {:keys [duration]}]
(defn transition-music [entities new-music & {:keys [duration between]}]
(let [current-volume (atom 1.0)
duration (or duration 2.0)]
(run-action entities
@@ -608,8 +608,9 @@
:when m]
(music! m :stop))
(let [entities (-> entities
(assoc-in [:music-override :value] new-music)
(assoc-in [:volume :value] 1.0))]
((or between identity))
(assoc-in [:music-override :value] new-music)
(assoc-in [:volume :value] 1.0))]
(music! (utils/get-current-music entities) :set-volume (utils/current-music-volume))
(music! (utils/get-current-music entities) :play)
entities))

View File

@@ -249,13 +249,18 @@
(actions/transition-music entities nil :duration 0.15))
(defn pull-sword [entities]
(actions/play-animation entities :ego :reach)
(actions/play-animation entities :ego :reach-start :stop? false)
(actions/pause-camera entities)
(actions/transition-music entities :pull-sword)
(actions/add-entity entities :blackout (get-in @entities [:room :blackout]))
(actions/add-entity entities :pull-sword (get-in @entities [:room :pull-sword]))
(actions/transition-music entities :pull-sword
:between (fn [e]
(as-> e e
(assoc-in e [:room :entities :blackout]
(get-in e [:room :blackout]))
(assoc-in e [:room :entities :pull-sword]
(get-in e [:room :pull-sword])))))
(actions/play-animation entities :pull-sword :pull-sword)
(actions/play-animation entities :ego :reach-stop)
(actions/give entities :sword)
(actions/remove-entity entities :sword)
(actions/remove-entity entities :pull-sword)
@@ -442,9 +447,9 @@
(assoc (utils/get-texture "inside-castle/way-back-tree.png") :x 0 :y 0 :baseline 97)
(assoc (utils/get-texture "inside-castle/roof.png") :x (- 320 57) :y 0 :baseline 240 :parallax 1.5)]}
:blackout (assoc (utils/get-texture "black.png")
:x 0 :y 0
:width 320
:height 240 :opacity 0.8
:x -10 :y -10
:width 340
:height 260 :opacity 0.8
:baseline 239)
:pull-sword (assoc (animation->texture screen pull-sword-anim)
:x 10

View File

@@ -418,7 +418,8 @@
(defn scale-vol-from-fade [entities vol]
(* vol
(- 1.0 (get-in entities [:fade :opacity]))))
(- 1.0 (get-in entities [:fade :opacity]))
(get-in entities [:volume :value])))
(defn play-sound!
([screen entities snd volume-fn]