fixed dialogue positioning, because that junk aint never right.

This commit is contained in:
2015-03-17 21:29:21 -07:00
parent 7c83b3425e
commit 3c56111340

View File

@@ -16,9 +16,9 @@
[com.badlogic.gdx Screen])) [com.badlogic.gdx Screen]))
(defn ensure-on-screen [talk] (defn ensure-on-screen [talk]
(let [margin-width (* 0.05 (game :width)) (let [margin-width (* 0.05 1280)
minimum-x margin-width minimum-x margin-width
maximum-x (- (game :width) margin-width) maximum-x (- 1280 margin-width)
label-width (label! talk :get-width) label-width (label! talk :get-width)
label-right (+ (:x talk) label-width) label-right (+ (:x talk) label-width)
talk (cond (> label-right maximum-x) (assoc talk :x (- maximum-x label-width)) talk (cond (> label-right maximum-x) (assoc talk :x (- maximum-x label-width))
@@ -78,7 +78,7 @@
(let [[x y] (scene-world->talk-world scene-viewport [(:source-x dialogue) (let [[x y] (scene-world->talk-world scene-viewport [(:source-x dialogue)
(:source-y dialogue)])] (:source-y dialogue)])]
(-> entities (-> entities
(assoc-in [:dialogue :x] (- x (/ (label! dialogue :get-width) 2))) (assoc-in [:dialogue :x] (- x (/ (doto (label! dialogue :get-width) println) 2)))
(assoc-in [:dialogue :y] y) (assoc-in [:dialogue :y] y)
(update-in [:dialogue] ensure-on-screen) (update-in [:dialogue] ensure-on-screen)
)))) ))))