you could save when you weren't supposed to.

This commit is contained in:
Bryce Covert
2016-02-16 09:21:50 -08:00
parent 2eef8e63a9
commit 3849b56002

View File

@@ -1494,7 +1494,7 @@ void main ()
(utils/intersects? (:close entities) [x y])
(screen! scene :on-menu)
(and (utils/intersects? (:save entities) [x y]) (hud-interactable?))
(and (not (:already-saved? entities)) (utils/intersects? (:save entities) [x y]) (hud-interactable?))
(do
(screen! scene :on-save)
(assoc entities :already-saved? true))