starting on a good sequence for blergh fight.
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@@ -176,12 +176,14 @@
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grow (animation 0.1 (for [i [0 1 1 1 1 1 1 1 1 1 1 0 0 0 0 3 0 0 0 0 3 0 0 0 3 3 0 0 0 2 2 0 0 2 0 0 2 0 2 0 2 0 2 0 2 0 2 3 2 3 2 3 2 3 2 4 3 4 3 4 3 4]]
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(texture (aget grow-sheet 0 i))))
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hold-up-to-window (utils/make-anim "ego/hold-up-to-window.png" [18 36] 0.1 [0 1 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 2 1 0 0 0 0 0 0])
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swing (utils/make-anim "ego/swing.png" [36 36] 0.05 (flatten [[0 0 0 1 2 3 3 3 3 ]]))
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jump (utils/make-anim "ego/swing.png" [36 75] 0.2 (flatten [[1 2]]))
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swing (utils/make-anim "ego/swing.png" [36 75] 0.145 (flatten [[3 4 5 6 7 ]]))
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grow-talk (utils/make-anim "ego/grow-talk.png" [18 36] 0.2 (range 2))
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get-sick (animation 0.3 (map (partial get [(aget talk-sheet 0 0 ) (texture "ego/get-sick.png")]) [0 1 1 1 1 1 1 1 1 1 1 1]) )
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spear (utils/make-anim "ego/spear.png" [18 100] 0.2 [0 1 2 3 2 3 2 3 2 3 2 1 0])
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crowbar (utils/make-anim "ego/crowbar.png" [36 36] 0.1 [0 0 0 1 1 2 2 2 2 2 3 2 3 2 3 2 3 2 3 3 3 1 1 0 0 0])
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shoot (utils/make-anim "ego/shoot.png" [24 36] 0.075 [0 0 0 1 1 2 2 2 2 2 2 2 2 3 4 5 4])
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pant (utils/make-anim "ego/pant.png" [31 36] 0.5 [0 1])
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ego {:right {:walk walk-right
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:stand stand-anim
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@@ -202,12 +204,14 @@
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:reach-up reach-up
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:reach-down reach-down
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:reach-start reach-start
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:jump jump
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:reach-stop reach-stop
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:shoot shoot
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[:fire 1] fire-1-anim
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[:fire 2] fire-2-anim
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[:fire 3] fire-3-anim
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:spear spear}
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:spear spear
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:pant pant}
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:left {:walk (utils/flip walk-right)
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:stand (utils/flip stand-anim)
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:talk (utils/flip talk-anim)
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@@ -230,7 +234,8 @@
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[:fire 1] (utils/flip fire-1-anim)
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[:fire 2] (utils/flip fire-2-anim)
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[:fire 3] (utils/flip fire-3-anim)
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:spear (utils/flip spear)}
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:spear (utils/flip spear)
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:pant (utils/flip pant)}
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:baseline (- 240 (last start-pos))
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:facing :right
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:origin-x 9
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@@ -402,7 +407,11 @@
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:scale-y 20
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:baseline 9500
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:opacity 0.0)
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:white-fade (assoc (texture "white.png")
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:scale-x 20
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:scale-y 20
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:baseline 9500
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:opacity 0.0)
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:actions {:object nil
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:channel (chan)
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:current nil
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