fixed up jail sequence
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@@ -4,17 +4,15 @@
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+ ending
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+ proper save/settings file location
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+ descriptions for all items when used on self.
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+ alternate solutions to puzzle in jail (strength potion etc)
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+ mark the squeaky board a bit
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+ Antique shop dialogue
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+ Have a gag that is that the room is dark
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+ Have to open curtains
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+ "Specialty lava mints, hand delivered by Gandarf!"
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+ sometimes you can walk on stuff (like gandarf's door)
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+ Update all collisions
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+ Should be able to put back or give back antique shops stuff
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+ putting out the candle in jail
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+ lighting the hay on fire in jail
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+ mark the squeaky board a bit
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+ you can drink the strength potion while in blood clots hand
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+ try to have dialogue for every wrong interaction
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@@ -135,6 +135,7 @@
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(actions/do-dialogue entities :ego "What's this?"
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:ego "Hello hello!"
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:ego "It's the key!")
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(actions/give entities :key)
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(actions/do-dialogue entities :ego "Come on! It's that easy to escape?"
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:ego "We're not going to at least do that dog and bone scenario?"
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:ego "I get to just take the key and leave?"
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@@ -315,7 +316,7 @@
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(get-in entities [:room :entities :ego :right :walk])} (get-in entities [:room :entities :ego :anim]))]
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(if is-walking?
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(let [entities (-> entities
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(update-in [:actions] #(assoc % :channel (chan) :current nil :started? false))
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(update-in [:actions] #(assoc % :channel (chan) :current nil :started? false :script-running? false))
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(update-in [:room :entities :ego] #(actions/start-animation screen % :stand)))]
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((actions/get-script entities
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(actions/stop-walking entities :ego)
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