added scrollbars.
This commit is contained in:
@@ -1,12 +1,20 @@
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ui.png
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size: 64,32
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size: 128,64
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format: RGBA8888
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filter: Nearest,Nearest
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repeat: none
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scroll-slider
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rotate: false
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xy: 2, 2
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size: 20, 20
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split: 8, 8, 8, 8
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orig: 20, 20
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offset: 0, 0
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index: -1
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slider
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rotate: false
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xy: 32, 10
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xy: 98, 36
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size: 20, 20
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split: 8, 8, 8, 8
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orig: 20, 20
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@@ -14,15 +22,22 @@ slider
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index: -1
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slider-bar
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rotate: false
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xy: 2, 2
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xy: 68, 28
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size: 28, 28
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orig: 28, 28
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offset: 0, 0
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index: -1
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slider-bar-hover
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rotate: false
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xy: 2, 2
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xy: 68, 28
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size: 28, 28
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orig: 28, 28
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offset: 0, 0
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index: -1
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ui
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rotate: false
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xy: 2, 24
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size: 64, 32
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orig: 64, 32
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offset: 0, 0
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index: -1
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@@ -3,4 +3,10 @@
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com.badlogic.gdx.scenes.scene2d.ui.Slider$SliderStyle: {
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default-horizontal: { background: slider, knob: slider-bar }
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default-horizontal-hover: { background: slider, knob: slider-bar-hover }
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}}
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},
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com.badlogic.gdx.scenes.scene2d.ui.ScrollPane$ScrollPaneStyle: {
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default: { vScroll: slider, hScrollKnob: scroll-slider, hScroll: slider, vScrollKnob: scroll-slider }
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}
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}
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Before Width: | Height: | Size: 479 B After Width: | Height: | Size: 689 B |
@@ -19,6 +19,7 @@
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[com.badlogic.gdx.graphics.g2d TextureRegion]
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[com.badlogic.gdx.utils.viewport FitViewport]
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[com.badlogic.gdx.scenes.scene2d.ui Slider$SliderStyle Widget]
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[com.badlogic.gdx.scenes.scene2d Group]
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[play_clj.entities ActorEntity]
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[com.badlogic.gdx.scenes.scene2d.utils Align NinePatchDrawable]
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[com.badlogic.gdx Application Audio Files Game Gdx Graphics Input
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@@ -198,27 +199,36 @@
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(every-pred :save #(utils/intersects? % [x y]))
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(vals entities))))
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(defn saves-table [entities]
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(let [make-cell (fn [image] [image :width 142 :pad 4 4 4 4 :height 104])
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make-save-screenshot (fn [[save-name save-screenshot]]
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(ActorEntity. (doto (Group. )
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(.addActor (:object (doto (image (utils/get-texture "title/screenshot-backdrop.png"))
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(image! :set-width 142)
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(image! :set-height 104))))
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(.addActor (:object (doto (image (texture save-screenshot))
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(image! :set-x 8)
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(image! :set-y 8)
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(image! :set-width 126)
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(image! :set-height 88)))))))
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save-screenshots (map make-save-screenshot (:saves-list entities))
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grouped-screenshots (->> (partition-all 3 save-screenshots)
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(mapcat (fn [group]
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(conj (map make-cell group) :row))))]
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[(doto (scroll-pane (table grouped-screenshots)
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(skin "ui/ui.json"))
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(scroll-pane! :set-fade-scroll-bars false))
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:colspan 3 :height 224 :width 482]))
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(defn saves-menu [entities]
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(make-table (concat [[(make-label "Save Title") :colspan 3 :height 32]
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:row
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[(scroll-pane (table [[(Group. [(image (utils/get-texture "title/screenshot-backdrop.png"))
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(image (utils/get-texture (second (first (:saves-list entities)))))]) :width 142 :pad 4 4 4 4 :height 104]
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[(image (utils/get-texture "title/screenshot-backdrop.png")) :width 142 :pad 4 4 4 4 :height 104]
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[(image (utils/get-texture "title/screenshot-backdrop.png")) :width 142 :pad 4 4 4 4 :height 104]
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:row
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[(image (utils/get-texture "title/screenshot-backdrop.png")) :width 142 :pad 4 4 4 4 :height 104]
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[(image (utils/get-texture "title/screenshot-backdrop.png")) :width 142 :pad 4 4 4 4 :height 104]
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[(image (utils/get-texture "title/screenshot-backdrop.png")) :width 142 :pad 4 4 4 4 :height 104]
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:row
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[(image (utils/get-texture "title/screenshot-backdrop.png")) :width 142 :pad 4 4 4 4 :height 104]
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[(image (utils/get-texture "title/screenshot-backdrop.png")) :width 142 :pad 4 4 4 4 :height 104]
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[(image (utils/get-texture "title/screenshot-backdrop.png")) :width 142 :pad 4 4 4 4 :height 104]])
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(style :scroll-pane nil nil nil nil nil))
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:colspan 3 :height 224]
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:row
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[(ActorEntity. (Widget.)) :width 150]
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[(make-button "Back" :key :back) :width 150]
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[(make-button "Continue" :key :continue) :width 150]])))
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(make-table [[(make-label "") :colspan 3 :height 32]
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:row
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(saves-table entities)
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:row
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[(ActorEntity. (Widget.)) :width 150]
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[(make-button "Back" :key :back) :width 150]
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[(make-button "Continue" :key :continue) :width 150]]))
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(defscreen title-screen
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