fixed overlap issue and tweaked dialogue.
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@@ -305,10 +305,15 @@
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(defn distract [entities message subject]
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(actions/respond entities message
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:fairy-godfather (str "A " subject "!? Where?")
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:fairy-godfather (str "A " subject "!?"))
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(actions/walk-straight-to entities :fairy-godfather [230 120] :speed 2.0 :update-baseline? false)
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(Thread/sleep 500)
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(actions/walk-straight-to entities :fairy-godfather [180 120] :speed 2.0 :update-baseline? false)
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(Thread/sleep 500)
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(actions/do-dialogue entities
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:fairy-godfather "Where?"
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:ego "Err..."
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:ego "Umm..."
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)
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:ego "Umm...")
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(actions/play-animation entities :ego :idea)
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(actions/do-dialogue entities
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:ego "On that island over there!"
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@@ -316,7 +321,7 @@
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:fairy-godfather "I've got to see it to believe it."
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:fairy-godfather "You better not be messing with me, Tick.")
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(actions/update-entities entities (fn [e] (update-in e [:room :entities :fairy-godfather] assoc :distracted? true :distracted-time 0)))
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(actions/walk-straight-to entities :fairy-godfather [211 210] :face :left))
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(actions/walk-straight-to entities :fairy-godfather [211 210] :face :left :update-baseline? false))
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(defn talk-to-fairy [entities]
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(do
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