iprogress
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@@ -459,20 +459,26 @@
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entities)
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(skip-type [this screen entities]
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:none))
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(actions/play-sound entities :swallow 0.5)
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(Thread/sleep 1500)
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(actions/update-entities entities (fn [e]
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(-> e
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(assoc-in [:room :entities :falling-bg :opacity] 1)
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(assoc-in [:room :entities :falling-ego :opacity] 1))))
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(actions/play-sound entities :falling-ego 0.2)
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(Thread/sleep 4000)
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(show-big-bloodclot entities 1000)
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(actions/update-entities entities (fn [e]
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(-> e
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(assoc-in [:room :entities :falling-bg :opacity] 1)
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(assoc-in [:room :entities :falling-ego :opacity] 0)
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(assoc-in [:room :entities :sword-spin :opacity] 1))))
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(actions/play-sound entities :swoosh 0.5)
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(Thread/sleep 2000))
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(defn do-win [entities won?]
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@@ -493,6 +499,7 @@
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(fall-in entities))
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(show-big-bloodclot entities 1000)
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(actions/play-sound entities :big-swoosh 0.5)
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(actions/update-entities entities (fn [e]
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(-> e
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@@ -513,12 +520,14 @@
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(assoc-in [:room :entities :belly-bottom :opacity] 0))))
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(show-big-bloodclot entities 0)
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(Thread/sleep 1000)
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(actions/play-sound entities :impact 0.5)
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(actions/update-entities entities (fn [e]
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(-> e
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(update-in [:room :entities :bloodclot-swallow-top] #(actions/start-animation % :uhoh))
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(update-in [:room :entities :bloodclot-swallow-bottom] #(actions/start-animation % :uhoh)))))
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(Thread/sleep 2000)
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(actions/play-sound entities :explode-sound 0.5)
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(actions/update-entities entities (fn [e]
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(-> e
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