added better teddy bear dialogue.
This commit is contained in:
@@ -10,6 +10,105 @@
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[play-clj.math :refer :all]
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[play-clj.g2d :refer :all]))
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(defn do-initial-peddler-conversation [entities]
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(actions/do-dialogue entities
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:ego "Hello there, peddler."
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:peddler "Good day sir! Care to see any of my wares?"
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:peddler "I have only the choicest of wares."
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:ego "What 'wares' are you selling?"
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:peddler "I have the choicest of all types of wares..."
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:peddler "...I'm well stocked on used earplugs..."
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:peddler "...glass eyes..."
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:peddler "... and motivational tapes."
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:peddler "And today, I have a one day special!"
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:peddler "Every purchase comes with a free balloon!")
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(actions/present-choices entities {:choices ["I'm interested in your earplugs."
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{:run #(do (actions/update-state entities (fn [state] (assoc state :wants-toy true)))
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(actions/respond entities %
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:peddler "A choice choice sir!"
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:peddler "These earplugs have been used by the the choicest of wearers."
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:peddler "I can see a young man like yourself enjoying these choice earplugs for ages to come!"
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:peddler "And remember, every purchase comes with the choicest of balloons!"
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:peddler "That'll just be 10 sheckels."
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:ego "But I haven't got any money!"
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:peddler "Well I'm afraid you won't have the choicest of earplugs."
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:ego "Can't I give you something else for them?"
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:peddler "Well, I am low on choice children's toys."
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:peddler "If you can bring me one, and I mean the choicest of toys, I will give you the earplugs."))}
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"I'm interested in a glass eye."
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{:run #(do (actions/update-state entities (fn [state] (assoc state :wants-toy true)))
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(actions/respond entities %
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:peddler "The choicest choice, young man!"
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:peddler "This glass eye is made out of the choicest glass, from across the sea."
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:peddler "And remember, every purchase comes with the choicest of balloons!"
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:peddler "That'll just be 95 sheckels."
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:ego "But I haven't got any money!"
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:peddler "Well I'm afraid you won't have the choicest of glass eyes."
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:ego "Can't I give you something else for them?"
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:peddler "I'll tell you what, I don't have any thing for the kids that come to my stand."
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:peddler "If you can bring me the choicest of toys, I will give you the glass eye."))}
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"I'm interested in the motivational tapes."
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{:run #(do (actions/update-state entities (fn [state] (assoc state :wants-toy true)))
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(actions/respond entities %
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:peddler "Sure thing!"
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:peddler "Has your luck got you down? Feeling pathetic?"
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:peddler "These choicest of motivation tapes will convince you that life isn't so bad."
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:peddler "For only 3 easy payments of 29.99 scheckles, they're yours!"
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:ego "But I'm broke!"
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:peddler "Well I'm afraid you won't have the choicest of motivational tapes."
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:ego "Is there anything else you'd take instead?"
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:peddler "If you can bring me a nice kid's toy, I will give you the tapes."))}
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"Nevermind." {:run #(actions/respond entities % :peddler "Goodbye, sir.")}]}))
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(defn give-teddy [entities]
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(actions/remove-item entities :teddy)
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(actions/do-dialogue entities
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:peddler "That is the choicest of teddy bears!"
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:peddler "True to my word, I will give you one of my wares."
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:peddler "What would you like?")
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(actions/present-choices entities
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{:choices ["The glass eye."
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{:run #(do (actions/respond entities % :peddler "Of course sir. Here you go.")
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(actions/give entities :glass-eye))}
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"The motivational tapes."
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{:run #(do (actions/respond entities % :peddler "Of course sir. Here you go.")
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(actions/give entities :motivational-tapes))}
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"The used earplugs."
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{:run #(do (actions/respond entities % :peddler "Of course sir. Here you go.")
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(actions/give entities :used-earplugs))}]})
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(actions/talk entities :peddler "And, of course, here is your balloon.")
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(actions/give entities :balloon)
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(actions/talk entities :peddler "Thank you for your business!"))
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(defn do-completed-peddler-conversation [entities]
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(actions/do-dialogue entities
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:ego "Hello there, peddler."
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:peddler "Hello again, sir! I trust you are enjoying your goods!"
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:ego "I sure am."
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:peddler "I thought so!"))
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(defn do-wants-toy-conversation [entities]
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(actions/do-dialogue entities
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:ego "Hello there, peddler."
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:peddler "Hello again, sir! Have you found me the choicest jack-in-the box yet?"
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:ego "... erm, no."
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:peddler "Oh, well how about the choicest bouncy ball?"
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:ego "... not quite yet."
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:peddler "Marionette? Teddy bear? Building blocks?")
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(if (actions/has-item? entities :teddy)
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(do
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(actions/do-dialogue entities :ego "Well, I have this teddy bear.")
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(give-teddy entities))
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(actions/do-dialogue entities :ego "No, no, and no."
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:peddler "Well come back when you have something I'm interested in."
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:peddler "Remember - I have a one-day special going."
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:peddler "Every purchase comes with a free balloon!")))
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(defn do-peddler-dialogue [entities]
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(cond (actions/has-obtained? entities :balloon) (do-completed-peddler-conversation entities)
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(get-in @entities [:state :wants-toy]) (do-wants-toy-conversation entities)
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:else (do-initial-peddler-conversation entities)))
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(defn make [screen]
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(let [peddler-sheet (texture! (texture "outside-castle/peddler-talk.png" ) :split 18 36)
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peddler-talk (animation 0.18 (for [i (flatten [2 3 2 3 2 3 6 1 0 1 0 1 0 1 0 1 2 3 2 3 2 3 6 4 5 4 5 4 5 4 5])]
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@@ -62,82 +161,10 @@
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [191 90] :face :left)
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(if (actions/has-obtained? entities :balloon)
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(do (actions/do-dialogue entities
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:ego "Hello there, peddler."
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:peddler "Hello again, sir! I trust you are enjoying your goods!"
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:ego "I sure am."
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:peddler "I thought so!"))
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(do (actions/do-dialogue entities
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:ego "Hello there, peddler."
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:peddler "Good day sir! Care to see any of my wares?"
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:peddler "I have only the choicest of wares."
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:ego "What 'wares' are you selling?"
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:peddler "I have the choicest of all types of wares..."
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:peddler "...I'm well stocked on used earplugs..."
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:peddler "...glass eyes..."
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:peddler "... and motivational tapes."
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:peddler "And today, I have a one day special!"
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:peddler "Every purchase comes with a free balloon!")
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(actions/present-choices entities {:choices ["I'm interested in your earplugs."
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{:run #(do (actions/update-state entities (fn [state] (assoc state :wants-toy true)))
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(actions/respond entities %
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:peddler "A choice choice sir!"
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:peddler "These earplugs have been used by the the choicest of wearers."
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:peddler "I can see a young man like yourself enjoying these choice earplugs for ages to come!"
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:peddler "And remember, every purchase comes with the choicest of balloons!"
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:peddler "That'll just be 10 sheckels."
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:ego "But I haven't got any money!"
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:peddler "Well I'm afraid you won't have the choicest of earplugs."
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:ego "Can't I give you something else for them?"
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:peddler "Well, I am low on choice children's toys."
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:peddler "If you can bring me one, and I mean the choicest of toys, I will give you the earplugs."))}
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"I'm interested in a glass eye."
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{:run #(do (actions/update-state entities (fn [state] (assoc state :wants-toy true)))
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(actions/respond entities %
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:peddler "The choicest choice, young man!"
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:peddler "This glass eye is made out of the choicest glass, from across the sea."
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:peddler "And remember, every purchase comes with the choicest of balloons!"
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:peddler "That'll just be 95 sheckels."
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:ego "But I haven't got any money!"
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:peddler "Well I'm afraid you won't have the choicest of glass eyes."
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:ego "Can't I give you something else for them?"
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:peddler "I'll tell you what, I don't have any thing for the kids that come to my stand."
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:peddler "If you can bring me the choicest of toys, I will give you the glass eye."))}
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"I'm interested in the motivational tapes."
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{:run #(do (actions/update-state entities (fn [state] (assoc state :wants-toy true)))
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(actions/respond entities %
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:peddler "Sure thing!"
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:peddler "Has your luck got you down? Feeling pathetic?"
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:peddler "These choicest of motivation tapes will convince you that life isn't so bad."
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:peddler "For only 3 easy payments of 29.99 scheckles, they're yours!"
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:ego "But I'm broke!"
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:peddler "Well I'm afraid you won't have the choicest of motivational tapes."
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:ego "Is there anything else you'd take instead?"
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:peddler "If you can bring me a nice kid's toy, I will give you the tapes."))}
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"Nevermind." {:run #(actions/respond entities % :peddler "Goodbye, sir.")}]})))
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)
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(do-peddler-dialogue entities))
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:scripts {:teddy (actions/get-script entities
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(actions/walk-to entities :ego [191 90] :face :left)
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(actions/remove-item entities :teddy)
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(actions/do-dialogue entities
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:peddler "That is the choicest of teddy bears!"
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:peddler "True to my word, I will give you one of my wares."
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:peddler "What would you like?")
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(actions/present-choices entities
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{:choices ["The glass eye."
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{:run #(do (actions/respond entities % :peddler "Of course sir. Here you go.")
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(actions/give entities :glass-eye))}
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"The motivational tapes."
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{:run #(do (actions/respond entities % :peddler "Of course sir. Here you go.")
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(actions/give entities :motivational-tapes))}
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"The used earplugs."
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{:run #(do (actions/respond entities % :peddler "Of course sir. Here you go.")
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(actions/give entities :used-earplugs))}]})
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(actions/talk entities :peddler "And, of course, here is your balloon.")
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(actions/give entities :balloon)
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(actions/talk entities :peddler "Thank you for your business!"))}}}
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(give-teddy entities))}}}
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:layers [(assoc (texture "outside-castle/background.png") :x 0 :y 0 :baseline 0)]
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:entities {:peddler (actions/start-animation screen
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(assoc (texture "outside-castle/peddler.png") :x 110 :y 90 :baseline 150 :anim nil
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