better ui.
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@@ -15,7 +15,8 @@
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[com.badlogic.gdx.utils.viewport FitViewport]
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[com.badlogic.gdx.scenes.scene2d.utils Align]
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[com.badlogic.gdx.math Vector3 Vector2 Matrix4]
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[com.badlogic.gdx Screen]))
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[com.badlogic.gdx Screen]
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[play_clj.entities NinePatchEntity]))
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(defn ensure-on-screen [talk]
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(let [margin-width (* 0.05 1280)
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@@ -51,7 +52,7 @@
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:on-talk
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(fn [{:keys [create-talk target-id color text x y scale scene-viewport] :as screen} [entities]]
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(let [font (bitmap-font "ego/font.fnt" )
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p (nine-patch {:region (:object (utils/get-texture "talk-bg-2.png")) :left 9 :top 9 :right 9 :bottom 9})
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p (NinePatchEntity. (skin! (skin "ui/ui.json") :get-patch "ui-bg"))
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_ (nine-patch! p :set-padding 25 25 5 15)
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bg (drawable :nine-patch (:object p))
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@@ -117,13 +118,15 @@
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tr (bitmap-font! font :get-region)
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scale 1
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tx (.getTexture tr)
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p (NinePatchEntity. (skin! (skin "ui/ui.json") :get-patch "ui-bg"))
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_ (nine-patch! p :set-padding 25 25 5 15)
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_ (texture! tx :set-filter Texture$TextureFilter/Linear Texture$TextureFilter/Linear)]
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{:state {:object nil
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:callback nil
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:choices []
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:last-pos [0 0]
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:font font
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:np (assoc (nine-patch {:region (:object (utils/get-texture "talk-bg-2.png")) :left 9 :top 9 :right 9 :bottom 9})
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:np (assoc p
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:x 5 :y 5 :width 1270)}}))
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:on-render
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