better job at showing hotspots.
This commit is contained in:
@@ -14,3 +14,36 @@
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+ Test new gandarf dialogue
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+ sometimes you can walk on stuff
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How do I start over?
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"bod like mine"
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jail asks about burning but candle isn't lit
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Mama sheep and the carrot didn't trigger a few times
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Should be able to put back or give back antique shops stuff
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Two wools is a bit confusing, three?
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Make a "Wool" joke if you try to clean the window
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Computer cooks when I go in the wizards house
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Double click scene jump
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Don't also object with nothing interactions, makes it hard to tell if
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I missed hot spot or it's the wrong solution
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Some games you have to try multiple times (make a joke about the multi
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click puzzles)
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hiding stuff in the hay so you don't get caught with it
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putting out the candle
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lighting the hay on fire
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mark the squeaky board a bit
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after the prison break I have no clear goal
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some nattering noise while talking would be good
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Didn't have the earplugs, I had the tapes, thief talked about the ear
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plugs
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"wit's end"
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gang dude should pop the georgia dream
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put the clock in caldron before I knew why
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you can drink the strength potion while in blood clots hand
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Add color text for wrong interactions
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@@ -1,272 +0,0 @@
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(ns advent.utils
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(:refer-clojure :exclude [load])
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(:require [play-clj.core :refer :all]
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[play-clj.ui :refer :all]
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[play-clj.utils :refer :all]
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[play-clj.math :refer :all]
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[play-clj.g2d :refer :all]
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[clojure.java.io :as io]
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[clojure.edn :as edn])
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(:import [com.badlogic.gdx.graphics Pixmap Pixmap$Filter Texture Texture$TextureFilter]
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[com.badlogic.gdx.graphics.g2d TextureRegion]
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[com.badlogic.gdx.utils.viewport FitViewport]
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[com.badlogic.gdx.scenes.scene2d Actor Stage]
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[java.lang Object]))
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(defn log-coords [screen entities]
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(let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})]
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(println (:input-x screen) (:input-y screen) "->" x y)))
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(def +all-cursors+ [:main :wool :mushrooms :carrot :right :down :left :up :flask :flask-with-contents :trophy :ladder :stick :cat-toy :balloon :frog-legs :teddy :portrait :recipe :glass-eye :motivational-tapes :used-earplugs :grass :slobber :flask-with-strength :medal :kiss :sword :hourglass :mandrake :ball-n-chain :key :rope :crowbar :note-1 :ash :sack-lunch :flies :spear :monocle :feather :spell-component :money :watch :broken-clock :slingshot :camera :walkie-talkies :alarm-clock :walkie-talkie :flask-water :flask-water-stuff :flask-water-stuff-2 :note-2 :magic-slingshot :active-main :shovel :broom])
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(def settings (atom {:music-volume 50.0
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:sound-volume 75.0}))
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(defn current-music-volume [& [factor]]
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(* (Math/pow (/ (:music-volume @settings) 100.0) 2)
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0.25
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(or factor 1.0)))
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(defn current-sound-volume [& [factor]]
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(* (Math/pow (/ (:sound-volume @settings) 100.0) 2)
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0.5
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(or factor 1.0)))
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(defn cursor [filename which]
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(let [scale 2
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base-cursor (pixmap filename)
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target-width (* 16 scale)
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target-height (* 16 scale)
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resized (Pixmap. target-width target-height (.getFormat base-cursor))
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index (.indexOf +all-cursors+ which)]
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#_(Pixmap/setFilter Pixmap$Filter/NearestNeighbour)
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(pixmap! resized :draw-pixmap base-cursor (* index 16) 0 16 16
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0 0 target-width target-height)
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resized ))
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(defn save [entities]
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(spit "save.edn" (entities :state)))
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(defn load []
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(assoc (edn/read-string (slurp "save.edn")) :active? true))
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(defn load-settings! []
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(when (.exists (io/file "settings.edn"))
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(reset! settings (edn/read-string (slurp "settings.edn")))))
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(defn save-settings! []
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(spit "settings.edn" @settings))
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(defn get-font [filename]
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(let [font (bitmap-font filename)
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tr (bitmap-font! font :get-region)
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tx (.getTexture tr)]
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(texture! tx :set-filter Texture$TextureFilter/Linear Texture$TextureFilter/Linear)
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font))
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(def +screen-width+ 320)
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(def +screen-height+ 240)
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(defn scaler-fn-with-baseline [baseline minimum-size & [maximum-size]]
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(let [maximum-size (or maximum-size 1.0)]
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(fn [[_ y]]
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(if (< y baseline) maximum-size
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(let [percent-complete (- 1.0 (/ (- y baseline) (- +screen-height+ baseline)))
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range (+ (* percent-complete (- maximum-size minimum-size)) minimum-size)]
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range)))))
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(defn get-scale-value [image x y]
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(let [base-y (Math/floor (- 240 y))
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other-y (Math/ceil (- 240 y))
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base-amount (- y (Math/floor y))
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other-amount (- 1.0 base-amount)
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base-v (-> image
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(pixmap! :get-pixel x base-y)
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color
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(.r))
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other-v (-> image
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(pixmap! :get-pixel x other-y)
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color
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(.r))]
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(+ (* base-v base-amount)
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(* other-v other-amount))))
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(defn scaler-fn-from-image [image minimum-size maximum-size]
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(let [image (pixmap image)
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maximum-size (or maximum-size 1.0)]
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(fn [[x y]]
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(let [percent-complete (get-scale-value image x y)]
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(if (< y 0)
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maximum-size
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(+ (* percent-complete (- maximum-size minimum-size)) minimum-size))))))
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(defn dist [x1 y1 x2 y2 & {:keys [y-sign x-sign]}]
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(let [y-sign (or y-sign 1.0)
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x-sign (or x-sign 1.0)
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dx (* (- x1 x2) x-sign)
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dy (* y-sign (- y1 y2))]
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(Math/sqrt (+ (* dx dx) (* dy dy)))))
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(defn flip [anim]
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(animation (animation! anim :get-frame-duration)
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(for [src-frame (animation! anim :get-key-frames)
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:let [frame (texture (texture! src-frame :get-texture))]]
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(do
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(texture! frame :set-region src-frame)
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(texture! frame :flip true false)
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frame))))
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(defn split-texture [file [w h] frames]
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(let [sheet (texture! (texture file) :split w h)]
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(for [i frames]
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(aget sheet 0 i))))
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(defn make-anim [file [w h] speed frames]
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(animation speed (split-texture file [w h] frames)))
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(defn make-bird [screen p]
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(let [bird-sheet (texture! (texture "outside-castle/bird.png") :split 1 2)
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bird-stand (animation 0.15 (for [i [0 1]]
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(aget bird-sheet 0 i)))]
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(assoc (animation->texture screen bird-stand)
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:x 0
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:y 0
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:baseline 21
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:anim bird-stand
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:anim-start 0
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:path (catmull-rom-spline (map #(apply vector-2* %) p) true)
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:update-fn (fn [screen entities entity]
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(let [speed 0.05
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pos-f (- (* (:total-time screen) speed) (int (* (:total-time screen) speed)))
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v (vector-2 0 0)
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a (catmull-rom-spline! (:path entity) :value-at v pos-f)]
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(assoc entity :x (vector-2! v :x) :y (vector-2! v :y)))))))
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(defn path-point [speed screen entities entity]
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(* (- (:total-time screen) (:path-start-time entity 0.0)) speed))
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(defn update-path-location [speed screen entities entity]
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(let [pos-in-path (or (:pos-in-path entity) 0.1)
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_ (println pos-in-path)
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pos-in-path (min pos-in-path 1.0)
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v (vector-2 0 0)
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a (catmull-rom-spline! (:path entity) :derivative-at v pos-in-path)
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pos-in-path (+ pos-in-path (/ (* (:delta-time screen) speed) (.len v)) )
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a (catmull-rom-spline! (:path entity) :value-at v pos-in-path)
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]
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(assoc entity :x (vector-2! v :x) :y (vector-2! v :y) :pos-in-path pos-in-path)))
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(defn find-override [entities [x y]]
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(first (concat (filter #(and ((:mouse-in? %) entities x y)
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(:override %))
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(get-in entities [:room :interactions]))
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(filter #(and (:mouse-in? %)
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((:mouse-in? %) entities x y)
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(not= "ego" (:id %))
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(:script %))
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(vals (get-in entities [:room :entities])))
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(filter #(and ((:mouse-in? %) entities x y)
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(:script %))
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(get-in entities [:room :interactions])))))
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(defn remove-interaction [entities id]
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(update-in entities [:room :interactions] (fn [i] (remove #(= id (:id %)) i))))
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(defn play-sound [snd]
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(music! snd :play))
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(defn stop-sound [snd]
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(music! snd :stop))
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(defn make-music [r]
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(doto (music r) (music! :set-looping true)))
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(defn apply-tweens [screen entities tweens]
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(reduce (fn [e f]
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(f e (:total-time screen)))
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entities
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(vals tweens)))
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(defn intersects? [e [x y]]
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(and (:object e)
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(< (:x e) x (+ (:x e) (or (:width e) (.getWidth (:object e)))))
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(< (:y e) y (+ (:y e) (or (:height e) (.getHeight (:object e)))))))
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(defn get-current-music [entities]
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(let [time (get-in entities [:state :time])
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musics (:musics entities)
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override-music (musics (get-in entities [:music-override :value]))
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current-music (musics (get-in entities [:room :music]))
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current-time-music (musics (get-in entities [:room :music time]))]
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(or override-music current-music current-time-music)))
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(defn setup-viewport [screen width height]
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(let [cam (orthographic)
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viewport (FitViewport. width height cam)
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stage (Stage. viewport)]
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(update! screen :renderer stage :viewport viewport :camera cam)
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(.apply viewport)
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[cam viewport stage]))
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(defn unproject
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([screen]
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(unproject screen [(:input-x screen) (:input-y screen)]) )
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([screen [x y]]
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(let [pj (.unproject ^FitViewport (:viewport screen) (vector-2 x y))
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x (.x pj)
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y (.y pj)]
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[x y])))
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(defn project
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([screen [x y]]
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(let [pj (.project ^FitViewport (:viewport screen) (vector-2 x y))
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x (.x pj)
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y (.y pj)]
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[x y])))
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(defn contains-point? [x1 y1 width height x y]
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(and (< x1 x (+ x1 width))
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(< y1 y (+ y1 height))))
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(defn update-override [screen entities]
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(let [last-pos (unproject screen (get-in entities [:cursor :last-pos]))]
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(if (get-in entities [:state :active?])
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(if-let [mouse-override (find-override entities last-pos)]
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(assoc-in entities [:cursor :override] (or (:cursor mouse-override) (when (#{:main :active-main} (get-in entities [:cursor :last])) :active-main)))
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(assoc-in entities [:cursor :override] nil))
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entities)))
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(def default-night-merge {:r 0.08 :g 0.1 :b 0.36 :multiply-amount 1.0 :hue-amount 1.0})
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(def default-night-merge-sprite {:r 0.08 :g 0.1 :b 0.36 :multiply-amount 0.3 :hue-amount 0.4})
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(defn clamp-volume [vol]
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(max vol 0.005))
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(defn proximity-volume [entities [x y] & {:keys [scale]}]
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(-> (max 0.0
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(- 1.0 (/ (dist x y
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(get-in entities [:room :entities :ego :x])
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(get-in entities [:room :entities :ego :y])
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:y-sign 2.0
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:x-sign (/ 1.0 (get-in entities [:room :entities :ego :scale-x])))
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175.0)))
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(* (or scale 1.0))
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(clamp-volume)))
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(defn fast-forward-particle [p]
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(particle-effect! p :reset)
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(particle-effect! p :start)
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(particle-effect! p :update 10.0)
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(dotimes [_ 160]
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(particle-effect! p :update 0.2)))
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@@ -578,7 +578,7 @@
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(actions/transition-background entities :behind-house [122 140])
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(actions/walk-to entities :ego [172 122]))
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:cursor :right}
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:up-dir {:box [60 180 224 240]
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:up-dir {:box [105 180 203 240]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [137 204])
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@@ -611,11 +611,13 @@ void main()
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entities)
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entities))
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(defn update-cursor [screen {{:keys [current override last]} :cursor :as entities}]
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(defn update-cursor [screen {{:keys [current override last active was-active]} :cursor :as entities}]
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(let [new-current (or override current)]
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(when-not (= new-current
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last)
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(input! :set-cursor-image (utils/cursor "cursor.png" (or (:cursor new-current) new-current)) 0 0))
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(when-not (and (= new-current
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last)
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(= active was-active))
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(let [image-path (if active "cursor_light.png" "cursor.png")]
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(input! :set-cursor-image (utils/cursor image-path (or (:cursor new-current) new-current)) 0 0)))
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(assoc-in entities [:cursor :last] new-current)))
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@@ -6,8 +6,9 @@
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[play-clj.math :refer :all]
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[play-clj.g2d :refer :all]
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[clojure.java.io :as io]
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[clojure.edn :as edn])
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(:import [com.badlogic.gdx.graphics Pixmap Pixmap$Filter Texture Texture$TextureFilter]
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[clojure.edn :as edn]
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[clojure.string :as str])
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(:import [com.badlogic.gdx.graphics Pixmap Pixmap$Blending Pixmap$Filter Texture Texture$TextureFilter]
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[com.badlogic.gdx.graphics.g2d TextureRegion]
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[com.badlogic.gdx.utils.viewport FitViewport]
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[com.badlogic.gdx.scenes.scene2d Actor Stage]
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@@ -42,6 +43,7 @@
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#_(Pixmap/setFilter Pixmap$Filter/NearestNeighbour)
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(pixmap! resized :draw-pixmap base-cursor (* index 16) 0 16 16
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0 0 target-width target-height)
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resized ))
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(defn save [entities]
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@@ -239,8 +241,14 @@
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(let [last-pos (unproject screen (get-in entities [:cursor :last-pos]))]
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(if (get-in entities [:state :active?])
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(if-let [mouse-override (find-override entities last-pos)]
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(assoc-in entities [:cursor :override] (or (:cursor mouse-override) (when (#{:main :active-main} (get-in entities [:cursor :last])) :active-main)))
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(assoc-in entities [:cursor :override] nil))
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(-> entities
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(assoc-in [:cursor :override] (or (:cursor mouse-override) (when (#{:main :active-main} (get-in entities [:cursor :last])) :active-main)))
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(assoc-in [:cursor :was-active] (get-in entities [:cursor :active]))
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(assoc-in [:cursor :active] true))
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(-> entities
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(assoc-in [:cursor :override] nil)
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(assoc-in [:cursor :was-active] (get-in entities [:cursor :active]))
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(assoc-in [:cursor :active] false)))
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entities)))
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(def default-night-merge {:r 0.08 :g 0.1 :b 0.36 :multiply-amount 1.0 :hue-amount 1.0})
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Reference in New Issue
Block a user