more failure interactions.
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@@ -17,25 +17,17 @@
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How do I start over?
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"bod like mine"
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jail asks about burning but candle isn't lit
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Mama sheep and the carrot didn't trigger a few times
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Should be able to put back or give back antique shops stuff
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Two wools is a bit confusing, three?
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Make a "Wool" joke if you try to clean the window
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Computer cooks when I go in the wizards house
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Double click scene jump
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Don't also object with nothing interactions, makes it hard to tell if
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I missed hot spot or it's the wrong solution
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Some games you have to try multiple times (make a joke about the multi
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click puzzles)
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hiding stuff in the hay so you don't get caught with it
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Some games you have to try multiple times (make a joke about the multi click puzzles)
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putting out the candle
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lighting the hay on fire
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mark the squeaky board a bit
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after the prison break I have no clear goal
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some nattering noise while talking would be good
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Didn't have the earplugs, I had the tapes, thief talked about the ear
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@@ -43,7 +35,6 @@ plugs
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"wit's end"
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gang dude should pop the georgia dream
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put the clock in caldron before I knew why
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you can drink the strength potion while in blood clots hand
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Add color text for wrong interactions
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@@ -90,10 +90,13 @@
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(defn put-something-in-cauldron [item]
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(condp = item
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:money (actions/get-script entities
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(actions/walk-to entities :ego [141 90] :face :right)
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(actions/play-animation entities :ego :reach)
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(actions/remove-item entities :money)
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(actions/talk entities :ego "I guess that's what you could call 'money in the pot'."))
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(if (actions/has-item? entities :note-2)
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(do
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(actions/walk-to entities :ego [141 90] :face :right)
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(actions/play-animation entities :ego :reach)
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(actions/remove-item entities :money)
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(actions/talk entities :ego "I guess that's what you could call 'money in the pot'."))
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(actions/talk entities :ego "I don't want to put something in there unless I'm sure I need to.")))
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:slingshot (actions/get-script entities
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(if (is-ready-for-slingshot entities)
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(do
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@@ -128,10 +131,13 @@
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(Thread/sleep 500)
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(actions/walk-straight-to entities :ego [35 45] :override-dir :right :speed 3.0))))
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:broken-clock (actions/get-script entities
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(actions/walk-to entities :ego [141 90] :face :right)
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(actions/play-animation entities :ego :reach)
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(actions/remove-item entities :broken-clock)
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(actions/talk entities :ego "Just in the nick of time."))
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(if (actions/has-item? entities :note-2)
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(do
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(actions/walk-to entities :ego [141 90] :face :right)
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(actions/play-animation entities :ego :reach)
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(actions/remove-item entities :broken-clock)
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(actions/talk entities :ego "Just in the nick of time."))
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(actions/talk entities :ego "I don't want to put something in there unless I'm sure I need to.")))
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:recipe (actions/get-script entities
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(actions/walk-to entities :ego [151 90] :face :right)
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(actions/play-animation entities :ego :squat)
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@@ -156,38 +156,51 @@
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(actions/update-entities entities #(assoc-in % [:room :entities :axe :opacity] 1.0))
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(actions/walk-straight-to entities :ego [170 71]))
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:scripts {:alarm-clock (actions/get-script entities
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(actions/walk-to entities :ego [170 71] :face :right)
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(actions/walk-straight-to entities :ego [188 71] :face :right)
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(actions/play-animation entities :ego :reach)
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(actions/remove-item entities :alarm-clock)
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(actions/add-entity entities :alarm-clock (get-in @entities [:room :alarm-clock]))
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(actions/update-entities entities #(assoc-in % [:room :entities :axe :opacity] 0.0))
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(actions/play-animation entities :ego :axe)
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(actions/talk entities :ego "It's split right down the middle!")
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(actions/play-animation entities :ego :reach)
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(actions/remove-entity entities :alarm-clock)
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(actions/update-entities entities #(assoc-in % [:room :entities :axe :opacity] 1.0))
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(actions/give entities :broken-clock)
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(actions/walk-straight-to entities :ego [170 71]))
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:sword (actions/get-script entities (actions/talk entities :ego "I can just use the axe."))}}
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(if (actions/has-item? entities :note-2)
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(do
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(actions/walk-to entities :ego [170 71] :face :right)
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(actions/walk-straight-to entities :ego [188 71] :face :right)
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(actions/play-animation entities :ego :reach)
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(actions/remove-item entities :alarm-clock)
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(actions/add-entity entities :alarm-clock (get-in @entities [:room :alarm-clock]))
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(actions/update-entities entities #(assoc-in % [:room :entities :axe :opacity] 0.0))
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(actions/play-animation entities :ego :axe)
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(actions/talk entities :ego "It's split right down the middle!")
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(actions/play-animation entities :ego :reach)
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(actions/remove-entity entities :alarm-clock)
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(actions/update-entities entities #(assoc-in % [:room :entities :axe :opacity] 1.0))
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(actions/give entities :broken-clock)
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(actions/walk-straight-to entities :ego [170 71]))
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(actions/talk entities :ego "No reason to chop that!"))
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)
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:sword (actions/get-script entities (actions/talk entities :ego "I can just use the axe."))
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:default (actions/get-script entities (actions/talk entities :ego "No reason to chop that!"))
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:frog-legs (actions/get-script entities (actions/talk entities :ego "They're already chopped up!"))}}
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:lever {:box [3 72 20 90]
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:script (actions/get-script entities
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(interact-with-lever entities))
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:scripts {:rope (actions/get-script entities
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(when (get-in @entities [:state :knows-about-stash?])
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(actions/walk-to entities :ego [48 36] :face :left)
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(actions/play-animation entities :ego :reach)
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(actions/remove-item entities :rope)
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(actions/add-entity entities :rope (get-in @entities [:room :rope]))))
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(if (get-in @entities [:state :knows-about-stash?])
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(do
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(actions/walk-to entities :ego [48 36] :face :left)
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(actions/play-animation entities :ego :reach)
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(actions/remove-item entities :rope)
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(actions/add-entity entities :rope (get-in @entities [:room :rope])))
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(actions/talk entities :ego "Why would I want to burn that?")))
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:recipe (actions/get-script entities
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(actions/walk-to entities :ego [48 36] :face :left)
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(actions/play-animation entities :ego :reach)
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(actions/remove-item entities :recipe)
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(actions/give entities :ash)
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(actions/talk entities :ego "It burned up into ash."))
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(if (= :night (get-in @entities [:state :time]))
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(do
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(actions/walk-to entities :ego [48 36] :face :left)
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(actions/play-animation entities :ego :reach)
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(actions/remove-item entities :recipe)
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(actions/give entities :ash)
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(actions/talk entities :ego "It burned up into ash."))
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(actions/talk entities :ego "The candle's not lit right now.")))
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:default (actions/get-script entities
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(actions/talk entities :ego "Why would I want to burn that?"))}}
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(if (= :night (get-in @entities [:state :time]))
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(actions/talk entities :ego "Why would I want to burn that?")
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(actions/talk entities :ego "The candle's not lit right now.")))}}
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:end-of-rope {:box [177 101 185 108]
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:script (actions/get-script entities (try-to-go-in-stash entities))}
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:fountain {:box [150 126 193 147]
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