first step in large refactoring to extract rooms.

This commit is contained in:
2014-10-03 20:00:09 -07:00
parent d672c7ab39
commit 098891dd42
9 changed files with 433 additions and 375 deletions

View File

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(ns advent.screens.rooms.outside-castle
(:require [advent.screens.rooms :as rooms]
[advent.actions :as actions]
[advent.utils :as utils]
[clojure.zip :as zip]
[play-clj.core :refer :all]
[play-clj.ui :refer :all]
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]))
(defn make [screen]
(let [peddler-sheet (texture! (texture "outside-castle/peddler-talk.png" ) :split 18 36)
peddler-talk (animation 0.18 (for [i (flatten [2 3 2 3 2 3 6 1 0 1 0 1 0 1 0 1 2 3 2 3 2 3 6 4 5 4 5 4 5 4 5])]
(aget peddler-sheet 0 i)))
peddler-stand (animation 0.2 (for [i (flatten [(repeat 5 0) 6])]
(aget peddler-sheet 0 i)))]
(rooms/make :interactions
{:right-dir {:box [300 40 320 140]
:script (actions/get-script
entities
(actions/walk-to entities :ego [310 80])
(actions/transition-background entities :outside-house [0 80]))
:cursor :right}
:garden {:box [103 170 178 200]
:script (actions/get-script
entities
(if ((get-in @entities [:state :inventory]) :carrot)
(actions/talk entities :ego "If I steal any more, I might get caught.")
(do
(actions/walk-to entities :ego [128 180])
(actions/talk entities :ego "Hey! Carrots. No one will notice one missing.")
(actions/give entities :carrot))))}
:peddler {:box [110 90 128 146]
:script (actions/get-script
entities
(actions/walk-to entities :ego [191 90])
(actions/talk entities :ego "Hello there, peddler.")
(actions/talk entities :peddler "Good day sir! Care to see any of my wares?" :stop? false)
(actions/talk entities :peddler "I have only the choicest of wares.")
(actions/talk entities :ego "What 'wares' are you selling?")
(actions/talk entities :peddler "I have the choicest of all types of wares..." :stop? false)
(actions/talk entities :peddler "...I'm well stocked on used earplugs..." :stop? false)
(actions/talk entities :peddler "...glass eyes, motivational tapes... " :stop? false)
(actions/talk entities :peddler "...and useful books like this:" :stop? false)
(actions/talk entities :peddler "'Checkers Mastery in Less Than 10 Seconds'")
(actions/talk entities :ego "I sure am interested on that book on checkers.")
(actions/talk entities :peddler "An excellent selection! It is the choicest of checkers book you'll ever find." :stop? false)
(actions/talk entities :peddler "This book will only set you back 75 sheckels.")
(actions/talk entities :ego "But I haven't got any money!")
(actions/talk entities :peddler "Then you won't have the choicest of checkers books."))}}
:layers [(assoc (texture "outside-castle/background.png") :x 0 :y 0 :baseline 0)]
:entities {:peddler (actions/start-animation screen
(assoc (texture "outside-castle/peddler.png") :x 110 :y 90 :baseline 150 :anim nil
:talk peddler-talk :stand peddler-stand)
:stand)}
:collision "outside-castle/collision.png"
:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.00))))