first step in large refactoring to extract rooms.
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34
desktop/src-common/advent/screens/rooms/inside_house.clj
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34
desktop/src-common/advent/screens/rooms/inside_house.clj
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(ns advent.screens.rooms.inside-house
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(:require [advent.screens.rooms :as rooms]
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[advent.actions :as actions]
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[advent.utils :as utils]
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[clojure.zip :as zip]
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[play-clj.core :refer :all]
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[play-clj.ui :refer :all]
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(defn make [screen]
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(let [wizard-sheet (texture! (texture "wizard/talk.png") :split 20 46)
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wizard-stand (animation 0.2 (for [i (flatten [(repeat 10 0) 1])]
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(aget wizard-sheet 0 i)))
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wizard-talk (animation 0.2 (for [i [0 2 0 2 1 2 0 3 0 2 0 1 0 2]]
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(aget wizard-sheet 0 i)))]
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(rooms/make :interactions {:down-dir {:box [151 0 320 20]
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:script (actions/get-script entities
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(actions/walk-to entities :ego [237 1])
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(actions/transition-background entities :outside-house [262 88]))
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:cursor :down}
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:wizard {:box [228 80 248 126]}}
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:layers [(assoc (texture "inside-house/background.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "inside-house/desk.png") :x 0 :y 0 :baseline 200)
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(assoc (texture "inside-house/sillhoute.png") :x 0 :y 0 :baseline 240)]
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:entities {:wizard (actions/start-animation screen (assoc (animation->texture screen wizard-stand) :x 228 :y 80 :baseline 160 :scale-x 1.75 :scale-y 1.75
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:left {:talk (utils/flip wizard-talk)
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:stand (utils/flip wizard-stand)}
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:right {:talk wizard-talk
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:stand wizard-stand}
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:facing :left)
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:stand)}
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:collision "inside-house/collision.png"
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:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.75))))
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