first step in large refactoring to extract rooms.

This commit is contained in:
2014-10-03 20:00:09 -07:00
parent d672c7ab39
commit 098891dd42
9 changed files with 433 additions and 375 deletions

View File

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(ns advent.screens.rooms.cat-tree
(:require [advent.screens.rooms :as rooms]
[advent.actions :as actions]
[advent.utils :as utils]
[clojure.zip :as zip]
[play-clj.core :refer :all]
[play-clj.ui :refer :all]
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]))
(defn make [screen]
(rooms/make :interactions
{:down-dir {:box [150 0 270 20]
:script (actions/get-script entities
(actions/walk-to entities :ego [203 1])
(actions/transition-background entities :outside-house [137 204])
(actions/walk-to entities :ego [195 140]))
:cursor :down}}
:layers [(assoc (texture "cat-tree/background.png") :x 0 :y 0 :baseline 0)
(assoc (texture "cat-tree/tree-and-rock.png") :x 0 :y 0 :baseline 161)
(assoc (texture "cat-tree/sillhoute.png") :x 0 :y 0 :baseline 240)]
:entities {}
:collision "cat-tree/collision.png"
:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.20)))