first step in large refactoring to extract rooms.
This commit is contained in:
47
desktop/src-common/advent/screens/rooms/behind_house.clj
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47
desktop/src-common/advent/screens/rooms/behind_house.clj
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(ns advent.screens.rooms.behind-house
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(:require [advent.screens.rooms :as rooms]
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[advent.actions :as actions]
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[advent.utils :as utils]
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[clojure.zip :as zip]
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[play-clj.core :refer :all]
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[play-clj.ui :refer :all]
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(defn make [screen]
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(rooms/make :interactions
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{:left-dir {:box [0 131 20 224]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [122 140])
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(actions/transition-background entities :outside-house [244 150])
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(actions/walk-to entities :ego [195 140]))
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:cursor :left}
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:crack {:box [68 100 73 114]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [70 80])
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(actions/talk entities :ego "I can see Fangald, the wizard inside.")
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(actions/talk entities :ego "It looks like he's opening his Magi-safe.")
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(actions/talk entities :ego "[todo: sounds play.]")
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(actions/talk entities :ego "A lot of good it'll do me to know his password while he's still there."))}
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:mushrooms {:box [247 59 269 76]
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:script (actions/get-script
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entities
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(if ((get-in @entities [:state :inventory]) :mushrooms)
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(actions/talk entities :ego "I've already got a junk ton of mushrooms.")
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(do
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(actions/walk-to entities :ego [242 75])
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(actions/give entities :mushrooms)
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(actions/talk entities :ego "Perfectly ripe mushrooms!"))))}
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:window {:box [103 44 130 140]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [128 100])
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(actions/talk entities :ego "I can see Fangald moving around in there but it's hard to see at this angle."))}}
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:layers [(assoc (texture "behindhouse/background.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "behindhouse/house.png") :x 0 :y 0 :baseline 122)
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(assoc (texture "behindhouse/brush.png") :x 0 :y 0 :baseline 240)]
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:entities {}
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:collision "behindhouse/collision.png"
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:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.00)))
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24
desktop/src-common/advent/screens/rooms/cat_tree.clj
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24
desktop/src-common/advent/screens/rooms/cat_tree.clj
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(ns advent.screens.rooms.cat-tree
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(:require [advent.screens.rooms :as rooms]
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[advent.actions :as actions]
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[advent.utils :as utils]
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[clojure.zip :as zip]
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[play-clj.core :refer :all]
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[play-clj.ui :refer :all]
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(defn make [screen]
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(rooms/make :interactions
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{:down-dir {:box [150 0 270 20]
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:script (actions/get-script entities
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(actions/walk-to entities :ego [203 1])
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(actions/transition-background entities :outside-house [137 204])
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(actions/walk-to entities :ego [195 140]))
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:cursor :down}}
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:layers [(assoc (texture "cat-tree/background.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "cat-tree/tree-and-rock.png") :x 0 :y 0 :baseline 161)
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(assoc (texture "cat-tree/sillhoute.png") :x 0 :y 0 :baseline 240)]
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:entities {}
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:collision "cat-tree/collision.png"
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:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.20)))
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34
desktop/src-common/advent/screens/rooms/inside_house.clj
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34
desktop/src-common/advent/screens/rooms/inside_house.clj
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(ns advent.screens.rooms.inside-house
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(:require [advent.screens.rooms :as rooms]
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[advent.actions :as actions]
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[advent.utils :as utils]
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[clojure.zip :as zip]
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[play-clj.core :refer :all]
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[play-clj.ui :refer :all]
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(defn make [screen]
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(let [wizard-sheet (texture! (texture "wizard/talk.png") :split 20 46)
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wizard-stand (animation 0.2 (for [i (flatten [(repeat 10 0) 1])]
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(aget wizard-sheet 0 i)))
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wizard-talk (animation 0.2 (for [i [0 2 0 2 1 2 0 3 0 2 0 1 0 2]]
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(aget wizard-sheet 0 i)))]
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(rooms/make :interactions {:down-dir {:box [151 0 320 20]
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:script (actions/get-script entities
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(actions/walk-to entities :ego [237 1])
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(actions/transition-background entities :outside-house [262 88]))
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:cursor :down}
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:wizard {:box [228 80 248 126]}}
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:layers [(assoc (texture "inside-house/background.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "inside-house/desk.png") :x 0 :y 0 :baseline 200)
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(assoc (texture "inside-house/sillhoute.png") :x 0 :y 0 :baseline 240)]
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:entities {:wizard (actions/start-animation screen (assoc (animation->texture screen wizard-stand) :x 228 :y 80 :baseline 160 :scale-x 1.75 :scale-y 1.75
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:left {:talk (utils/flip wizard-talk)
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:stand (utils/flip wizard-stand)}
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:right {:talk wizard-talk
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:stand wizard-stand}
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:facing :left)
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:stand)}
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:collision "inside-house/collision.png"
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:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.75))))
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57
desktop/src-common/advent/screens/rooms/outside_castle.clj
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57
desktop/src-common/advent/screens/rooms/outside_castle.clj
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(ns advent.screens.rooms.outside-castle
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(:require [advent.screens.rooms :as rooms]
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[advent.actions :as actions]
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[advent.utils :as utils]
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[clojure.zip :as zip]
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[play-clj.core :refer :all]
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[play-clj.ui :refer :all]
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(defn make [screen]
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(let [peddler-sheet (texture! (texture "outside-castle/peddler-talk.png" ) :split 18 36)
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peddler-talk (animation 0.18 (for [i (flatten [2 3 2 3 2 3 6 1 0 1 0 1 0 1 0 1 2 3 2 3 2 3 6 4 5 4 5 4 5 4 5])]
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(aget peddler-sheet 0 i)))
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peddler-stand (animation 0.2 (for [i (flatten [(repeat 5 0) 6])]
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(aget peddler-sheet 0 i)))]
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(rooms/make :interactions
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{:right-dir {:box [300 40 320 140]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [310 80])
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(actions/transition-background entities :outside-house [0 80]))
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:cursor :right}
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:garden {:box [103 170 178 200]
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:script (actions/get-script
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entities
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(if ((get-in @entities [:state :inventory]) :carrot)
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(actions/talk entities :ego "If I steal any more, I might get caught.")
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(do
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(actions/walk-to entities :ego [128 180])
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(actions/talk entities :ego "Hey! Carrots. No one will notice one missing.")
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(actions/give entities :carrot))))}
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:peddler {:box [110 90 128 146]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [191 90])
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(actions/talk entities :ego "Hello there, peddler.")
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(actions/talk entities :peddler "Good day sir! Care to see any of my wares?" :stop? false)
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(actions/talk entities :peddler "I have only the choicest of wares.")
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(actions/talk entities :ego "What 'wares' are you selling?")
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(actions/talk entities :peddler "I have the choicest of all types of wares..." :stop? false)
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(actions/talk entities :peddler "...I'm well stocked on used earplugs..." :stop? false)
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(actions/talk entities :peddler "...glass eyes, motivational tapes... " :stop? false)
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(actions/talk entities :peddler "...and useful books like this:" :stop? false)
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(actions/talk entities :peddler "'Checkers Mastery in Less Than 10 Seconds'")
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(actions/talk entities :ego "I sure am interested on that book on checkers.")
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(actions/talk entities :peddler "An excellent selection! It is the choicest of checkers book you'll ever find." :stop? false)
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(actions/talk entities :peddler "This book will only set you back 75 sheckels.")
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(actions/talk entities :ego "But I haven't got any money!")
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(actions/talk entities :peddler "Then you won't have the choicest of checkers books."))}}
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:layers [(assoc (texture "outside-castle/background.png") :x 0 :y 0 :baseline 0)]
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:entities {:peddler (actions/start-animation screen
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(assoc (texture "outside-castle/peddler.png") :x 110 :y 90 :baseline 150 :anim nil
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:talk peddler-talk :stand peddler-stand)
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:stand)}
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:collision "outside-castle/collision.png"
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:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.00))))
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163
desktop/src-common/advent/screens/rooms/outside_house.clj
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163
desktop/src-common/advent/screens/rooms/outside_house.clj
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(ns advent.screens.rooms.outside-house
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(:require [advent.screens.rooms :as rooms]
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[advent.actions :as actions]
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[advent.utils :as utils]
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[clojure.zip :as zip]
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[play-clj.core :refer :all]
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[play-clj.ui :refer :all]
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(defn wizard-dialogue [entities]
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(actions/do-dialogue entities :ego "Hello there Mr. Fangald!" :wizard "Oh no, not you again!")
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(actions/present-choices entities
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{:choices ["What do you mean, \"Not you again?\""
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{:run #(actions/respond entities % :wizard "I mean, you've wrecked my life and I never want to see you again.")
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:choices ["You mean the time I set your house on fire with a fire mint?"
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{:run #(do
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(actions/respond entities %
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:wizard "That was you!?"
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:wizard "My house was nearly destroyed!"
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:wizard "I spent weeks rebuilding my home!"
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:wizard "Leave, now, or I'll turn you into a ..."
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:wizard "... a ..."
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:wizard "... a frog!"
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:ego "Okay, okay! I'm leaving.")
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(actions/transition-background entities :outside-house [262 88])
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(actions/talk entities :ego "I guess he's really upset with me."))}
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"You're still cross about my stealing your magic cowboy hat?"
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{:run #(do (actions/respond entities %
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:wizard "Of course I'm cross! It's irreplaceable!"
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:wizard "That cowboy hat accented my facial physique."
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:wizard "And complemented my skin color."
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:wizard "And you little cheat stole it from me!"
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:wizard "That's why I bought my MagiSafe 5000, to keep out intruders like you."
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:wizard "Now leave.")
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(actions/transition-background entities :outside-house [262 88]))}
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"Even an old hoot like you needs a kick in the pants every now and again."
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{:run #(actions/respond entities % :wizard "What gives you the right to try to teach me a lesson?")
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:choices ["My good looks?"
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{:run #(do (actions/respond entities %
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:wizard "You know, handsome looks aren't all they're chocked up to be."
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:wizard "Take me for example."
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:wizard "When you have a bod like man, you can hardly go to the grocery store without being noticed."
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:wizard "But no. Your looks, however good they may be, don't give you the right to teach me a lesson."
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:wizard "Now please leave me in peace.")
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(actions/transition-background entities :outside-house [262 88]))}
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"My good standing within the community?"
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{:run #(do (actions/respond entities %
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:wizard "Ha! Good standing?"
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:wizard "You're the neighborhood cheat and everyone knows it."
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:wizard "Now please leave me in peace.")
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(actions/transition-background entities :outside-house [262 88]))}
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"I'm going to be a knight! That counts for something doesn't it?"
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{:run #(do (actions/respond entities %
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:wizard "You are, are you?"
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:wizard "Pray tell, how do you, a mere wreckless youth, plan on becoming a knight?"))
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:choices ["By pulling the Sword of Blergh from its stone!"
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{:run #(actions/respond entities %
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:wizard "Well, well. It sounds I was wrong about you."
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:wizard "Indeed, you are on the path of setting your destructive past behind you."
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:wizard "But know this, the stone cannot be cheated easily."
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:wizard "You must fulfill the age-old prophecy."
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:wizard "'The Sword of Blergh with magic sting,' ..."
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:wizard "... 'Shall yield to no earthly king.'"
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:wizard "'To draw from hardened, weathered stone,' ..."
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:wizard "... 'One must have valor, right to the bone.'"
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:wizard "'Worthy in courage, wisdom and might,' ..."
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:wizard "... 'only then with sword he'll fight.'"
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:wizard "'But a hero should he prove not be,' ..."
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:wizard "... 'Only ruin will fall on he.'"
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:wizard "'Should he use guile or guise'..."
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)
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:choices ["Is this almost over?"
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{:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true)))
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(actions/respond entities %
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:wizard "Patience, boy."
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:wizard "... 'Such a man will have great surprise.'"
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:wizard "If this is truely your quest, boy, then I will help you in your quest. "
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:wizard "But heed the warning from the prophecy: No cheat can pull the Sword of Blergh."
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:ego "No cheating."
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:ego "Check."))}
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"*cough* *cough* *ahem*"
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{:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true)))
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(actions/respond entities %
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:wizard "Excuse you. Moving on..."
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:wizard "... 'Such a man will have great surprise.'"
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:wizard "If this is truely your quest, boy, then I will help you in your quest. "
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:wizard "But heed the warning from the prophecy: No cheat can pull the Sword of Blergh."
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:ego "No cheating."
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:ego "Check."))}]}
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"By besting swamp, foe, and the occasional bizarre conversation tree."
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{:run #(do (actions/respond entities %
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:wizard "While your goal sounds noble, no amount of bizarre conversation tree searching will earn my respect."
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:wizard "Now please leave.")
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(actions/transition-background entities :outside-house [262 88]))}]}]}]}
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"You're not happy to see me, Mr. Fangald?"
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{:run #(actions/respond entities % :wizard "Of course not, you little brat. You've made my life a living hell!")
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:choices #(-> % zip/left)}
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"Good bye, Mr. Fangald!"
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{:run #(do
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(actions/respond entities % :wizard "Now scram!")
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(actions/transition-background entities :outside-house [262 88]))}]}))
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(defn make [screen]
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(let [sheep-sheet (texture! (texture "outsidehouse/sheep-anim.png") :split 33 21)
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sheep (animation 0.15 (for [i (flatten [(repeat 10 0) 1 2 3 4 5 6 7 4 5 6 7 8 9 10 (repeat 25 11) (repeat 15 12)])]
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(aget sheep-sheet 0 i)))]
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(rooms/make :interactions
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{:door {:box [258 100 281 160]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [262 88])
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(actions/talk entities :ego (str "Anyone home?"))
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(actions/transition-background entities :inside-house [237 0])
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(if (get-in @entities [:state :convinced-wizard?])
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(actions/talk entities :wizard (str "Oh, hello there boy."))
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(wizard-dialogue entities)))}
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:sword {:box [274 55 305 88]
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:script (actions/get-script
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entities
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(actions/talk entities :ego (str "It's the coolest sword I've ever seen!"))
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(actions/walk-to entities :ego [290 66])
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(actions/talk entities :ego "Maybe I can pull it out."))}
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:right-dir {:box [300 131 320 224]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [244 150])
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(actions/transition-background entities :behind-house [122 140])
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(actions/walk-to entities :ego [172 122]))
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:cursor :right}
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:up-dir {:box [60 180 224 240]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [137 204])
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(actions/transition-background entities :cat-tree [203 1]))
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:cursor :up}
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:left-dir {:box [0 40 20 140]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [0 80])
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(actions/transition-background entities :outside-castle [310 80]))
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:cursor :left}}
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:layers [(assoc (texture "bg5.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "house.png") :x 0 :y 0 :baseline 122)
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(assoc (texture "overdirt.png") :x 0 :y 0 :baseline 240)
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(assoc (texture "background-trees.png") :x 0 :y 0 :baseline 44)]
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:entities {:sheep (actions/start-animation screen
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(assoc (animation->texture screen sheep) :x 38 :y 160 :baseline 160
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:box [38 160 71 181]
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:script (actions/get-script
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entities
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(if ((get-in @entities [:state :inventory]) :wool)
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(actions/talk entities :ego "The sheep has given me enough wool.")
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(do (actions/give entities :wool)
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(actions/talk entities :ego "I guess her wool is shedding."))))
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:scripts {:wool (actions/get-script entities
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(actions/talk entities :ego "She doesn't need it back."))
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:carrot (actions/get-script entities
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(actions/walk-to entities :ego [132 140])
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(actions/talk entities :ego "Come on girl, get the carrot!")
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(actions/walk-straight-to entities :sheep [100 150]))})
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sheep)}
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:collision "outsidehouse/collision.png"
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:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.00))))
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