single to double quotes
This commit is contained in:
@@ -75,34 +75,34 @@
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(defn read-note-1 [entities]
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(actions/do-dialogue entities
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:ego "It's a note from Gandarf! It says:"
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:ego "'Tick, I have been kidnapped by Bloodclot.'"
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:ego "'He's got me locked up in his fortress of doom.'"
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:ego "'It's actually pretty comfortable, despite the name.'"
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:ego "'You must cast the spell to restore magic to the Slinger's Shot yourself.'"
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:ego "'You still do have The Slinger's Shot, don't you?'"
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:ego "'I will do my best to help you along the way.'"
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:ego "'You will need to add to your flask: the ashes of magic and the sound of buzzing.'"
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:ego "'Then stir with the gift of flight.'"
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:ego "'Then pour the contents in the cauldron.'"
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:ego "'I will give you more instructions when I can.'"
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:ego "'And please hurry, because we're being forced into a karaoke competition.'"
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:ego "'I'm about at my wits' end.'"
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:ego "'P.S., Guard that slingshot with your life!'"
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:ego "'P.P.S., You can look for my secret stash of helpful stuff behind a nearby r...'"
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:ego "\"Tick, I have been kidnapped by Bloodclot."
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:ego "He's got me locked up in his fortress of doom."
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:ego "It's actually pretty comfortable, despite the name."
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:ego "You must cast the spell to restore magic to the Slinger's Shot yourself."
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:ego "You do still have The Slinger's Shot, don't you?"
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:ego "I will do my best to help you along the way."
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:ego "You will need to add to your flask: the ashes of magic and the sound of buzzing."
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:ego "Then stir with the gift of flight."
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:ego "Then pour the contents in the cauldron."
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:ego "I will give you more instructions when I can."
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:ego "And please hurry, because we're being forced into a karaoke competition."
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:ego "I'm about at my wits' end."
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:ego "P.S., Guard that slingshot with your life!"
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:ego "P.P.S., You can look for my secret stash of helpful stuff behind a nearby r...\""
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:ego "It just cuts off there."))
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(defn read-note-2 [entities]
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(actions/do-dialogue entities
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:ego "It's a Bingo card."
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:ego "Look's like there's a note on the back."
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:ego "'Tick, the situation is dire. I don't have much time. Please hurry.'"
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:ego "'We've been forced into playing bingo for the last 3 hours.'"
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:ego "'You are almost done with the spell to restore magic to The Slinger's Shot.'"
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:ego "'You haven't lost it, right?'"
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:ego "'You need to add the root of all evil to the cauldron.'"
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:ego "'Also, you'll need to add a split second.'"
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:ego "'Then, dip the Slinger's Shot in to complete the spell.'"
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:ego "'Don't forget about my secret stash of helpful stuff.'"))
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:ego "\"Tick, the situation is dire. I don't have much time. Please hurry."
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:ego "We've been forced into playing bingo for the last 3 hours."
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:ego "You are almost done with the spell to restore magic to The Slinger's Shot."
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:ego "You haven't lost it, right?"
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:ego "You need to add the root of all evil to the cauldron."
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:ego "Also, you'll need to add a split second."
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:ego "Then, dip the Slinger's Shot in to complete the spell."
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:ego "Don't forget about my secret stash of helpful stuff.\""))
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(def frankie-color (Color/valueOf "9907CFFF"))
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(defn listen-to-frankie [entities]
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@@ -170,7 +170,7 @@
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(talk m)
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(respond "Let's see, Chapter 24...")
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(respond "Ahh, yes, here it is.")
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(respond "'There is to be no robbery of the elderly...'")
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(respond "\"There is to be no robbery of the elderly...\"")
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(respond "Bubba, Chapter 24 doesn't say anything about our stash!"))
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:choices actions/previous-choices}
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@@ -179,9 +179,9 @@
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(talk m)
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(respond "Let's see, Chapter 19A...")
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(respond "Ahh yes, here it is.")
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(respond "'If visual confirmation cannot be made...'")
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(respond "'The 'The super cool secret club' member can validate his allegiance... ")
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(respond "'By giving a nice compliment to the gang leader.'")
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(respond "\"If visual confirmation cannot be made...")
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(respond "The 'The super cool secret club' member can validate his allegiance... ")
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(respond "By giving a nice compliment to the gang leader.\"")
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(respond "... Well?"))
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:choices ["Umm, you've got a killer smile."
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{:run (fn [m]
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@@ -88,9 +88,9 @@
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(actions/talk entities :ego "There's a plaque here.")
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(actions/play-animation entities :ego :squat)
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(actions/do-dialogue entities
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:ego "'A noble choice to be a knight.\nStrength and valor guard thee from fright.'"
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:ego "There’s no need to shove\nTo find thy true love,'"
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:ego "''Cause maidens swoon for guys with might.'" ; TODO - QUOTES
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:ego "\"A noble choice to be a knight.\nStrength and valor guard thee from fright."
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:ego "There’s no need to shove\nTo find thy true love,"
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:ego "'Cause maidens swoon for guys with might.\""
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:ego "Awesome!"
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:ego "If I become a knight, maybe Georgia McGorgeous will love me!")
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(actions/in-love entities))
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@@ -113,9 +113,9 @@
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(actions/talk entities :ego "There's a plaque here.")
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(actions/play-animation entities :ego :squat)
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(actions/do-dialogue entities
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:ego "'Grab thy broom, son, and sweep that dirt!\nSweep and mop till thy armpits hurt.'"
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:ego "'Thou smell like a hog,\nWith stench like a fog,'"
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:ego "'So with thou no cute babes wouldst flirt.'")
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:ego "\"Grab thy broom, son, and sweep that dirt!\nSweep and mop till thy armpits hurt."
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:ego "Thou smell like a hog,\nWith stench like a fog,"
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:ego "So with thou no cute babes wouldst flirt.\"")
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(actions/play-animation entities :ego :sigh)
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(when-not (get-in @entities [:room :entities :fairy-godfather :distracted?])
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@@ -134,9 +134,9 @@
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(actions/talk entities :ego "There's a plaque here.")
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(actions/play-animation entities :ego :squat)
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(actions/do-dialogue entities
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:ego "'With thy shovel thou will enroll\nFor the dead man a resting hole.'"
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:ego "'Thou doth own the night\nBut beware the plight:'"
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:ego "'Thou will not wed, if twas thy goal.'")
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:ego "\"With thy shovel thou will enroll\nFor the dead man a resting hole."
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:ego "Thou doth own the night\nBut beware the plight:"
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:ego "Thou will not wed, if twas thy goal.\"")
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(actions/play-animation entities :ego :sigh)
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(when-not (get-in @entities [:room :entities :fairy-godfather :distracted?])
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(face-fairy entities)
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@@ -22,7 +22,7 @@
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{:run #(actions/respond entities %
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:bloodclot-head "But I love eating young, tender children!"
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:bloodclot-head "My mother would sing while making children stew."
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:bloodclot-head "'Eat the humans while they're young,'\n'Eat the liver, spleen, and lung!'"
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:bloodclot-head "\"Eat the humans while they're young,\nEat the liver, spleen, and lung!\""
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:bloodclot-head "Just singing that makes my mouth water.")
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:choices actions/previous-choices}
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"I'm covered in poison!"
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@@ -49,12 +49,12 @@
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:warriors "`Tis a tradition!"
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:warriors "All knights speaketh in such a manner."
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:warriors "As my father instructedeth unto me as a mere lad: "
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:warriors "'Son, thou must speaketh in this manner.'"
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:warriors "\"Son, thou must speaketh in this manner.\""
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:warriors "And I asketh unto him:"
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:warriors "'But, Father, why musteth I speaketh in this manner?'"
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:warriors "'Yea, my son, for thou art a knight. And thou musteth speaketh in this manner.'"
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:warriors "\"But, Father, why musteth I speaketh in this manner?\""
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:warriors "\"Yea, my son, for thou art a knight. And thou musteth speaketh in this manner.\""
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:warriors "And I toldeth unto him:"
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:warriors "'Thou art my father, and I am thy son. Therefore I will speaketh in this manner.'"
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:warriors "\"Thou art my father, and I am thy son. Therefore I will speaketh in this manner.\""
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:ego "... I think I've got the idea.")
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:choices actions/previous-choices}
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(when (not (actions/has-obtained? entities :medal))
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@@ -106,7 +106,7 @@
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:game-player "... and there are a few puzzles that have ME stumped."
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:game-player "If you can bring me the answers to three riddles, I'll give you my trophy."
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:game-player "Here's the first riddle:"
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:game-player "'White as snow, but not as cold,\nKeeps you warm, or so I'm told.'"
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:game-player "\"White as snow, but not as cold,\nKeeps you warm, or so I'm told.\""
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:ego "Okay. So I'll be back soon."))}
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"No thanks."
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{:run #(actions/respond entities % :game-player "Fine by me.")}]}
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@@ -200,8 +200,8 @@
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{:run #(actions/respond entities %
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:game-player "It's the Sword of Blergh. "
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:game-player "There's a prophecy that says that whoever pulls it will be a great knight!"
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:game-player "'The Sword of Blergh, with magic sting,\nshall yield to no earthly king.'"
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:game-player "'Worthy in wisdom, courage, and might,\nonly then with sword he'll fight.'"
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:game-player "\"The Sword of Blergh, with magic sting,\nshall yield to no earthly king."
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:game-player "Worthy in wisdom, courage, and might,\nonly then with sword he'll fight.\""
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:game-player "I've often dreamed of pulling the sword myself.")
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:choices ["Why don't you?"
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{:run #(do (actions/respond entities %
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@@ -221,19 +221,19 @@
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(when (= :wool (get-in @entities [:state :current-riddle]))
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"What was that riddle again?")
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{:run #(actions/respond entities %
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:game-player "'White as snow, but not as cold,\nKeeps you warm, or so I'm told.'")
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:game-player "\"White as snow, but not as cold,\nKeeps you warm, or so I'm told.\"")
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:choices actions/previous-choices}
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(when (= :balloon (get-in @entities [:state :current-riddle]))
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"What was that riddle again?")
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{:run #(actions/respond entities %
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:game-player "'Filled with air, light as a feather,\nWant to keep it? Best have a tether.'")
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:game-player "\"Filled with air, light as a feather,\nWant to keep it? Best have a tether.\"")
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:choices actions/previous-choices}
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(when (= :frog-legs (get-in @entities [:state :current-riddle]))
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"What was that riddle again?")
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{:run #(actions/respond entities %
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:game-player "'Hippity-hop, I'd jump so high,\nWithout these springs, can't harm a fly.'")
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:game-player "\"Hippity-hop, I'd jump so high,\nWithout these springs, can't harm a fly.\"")
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:choices actions/previous-choices}
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"Nevermind."
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{:run #(actions/respond entities % :game-player "See you around.")}]})
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@@ -298,9 +298,10 @@
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(actions/talk entities :ego "I wouldn't taste very good anyhow!" :anim :scared-talk)
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(actions/begin-animation entities :ego :scared)
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(actions/do-dialogue entities
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:bloodclot-head "'Fight he must for one more test,\nHe will die if not the best.'"
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:bloodclot-head "\"A final test remains, behold!\""
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:bloodclot-head "Ring any bells?"
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:bloodclot-head "Face it, kiddo, you're no match for me, or my appetite."
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:bloodclot-head "The final test of my appetite."
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:bloodclot-head "Face it, kiddo, you're no match for me."
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:bloodclot-head "And Georgia McGorgeous would never go for such a cowardly knight anyhow."
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:bloodclot-head "Let the feast begin."))
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@@ -312,9 +313,9 @@
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:ego "It looks like there's an inscription here.")
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(actions/play-animation entities :ego :squat)
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(actions/do-dialogue entities
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:ego "'In the day when I shall be pulled,\nWith much strength a knight will take hold.'"
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:ego "'Courage will he need,\nWisdom he shall heed.'"
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:ego "'A final test remains, behold!'")
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:ego "\"In the day when I shall be pulled,\nWith much strength a knight will take hold."
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:ego "Courage will he need,\nWisdom he shall heed."
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:ego "A final test remains, behold!\"")
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(if (= 3 (count missing-items))
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(do
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(actions/walk-to entities :ego [115 54])
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@@ -549,7 +550,7 @@
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(actions/do-dialogue entities
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:ego "Wool is white as snow, but it keeps you warm."
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:game-player "Good job, Tick! Now for your second riddle:"
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:game-player "'Filled with air, light as a feather,\nWant to keep it? Best have a tether.'"
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:game-player "\"Filled with air, light as a feather,\nWant to keep it? Best have a tether.\""
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:ego "Okay. Be back soon.")
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(brian-get-to-work entities))
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(actions/do-dialogue entities :ego "What about this?" :game-player "No, that's not the solution. Keep looking.")))
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@@ -563,7 +564,7 @@
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(actions/do-dialogue entities
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:ego "A balloon is light as a feather."
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:game-player "That's right, Tick! Now for your third riddle:"
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:game-player "'Hippity-hop, I'd jump so high,\nWithout these springs, can't harm a fly.'"
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:game-player "\"Hippity-hop, I'd jump so high,\nWithout these springs, can't harm a fly.\""
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:ego "Okay. Be back soon.")
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(brian-get-to-work entities))
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(actions/do-dialogue entities :ego "What about this?" :game-player "No, that's not the solution. Keep looking.")))
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@@ -191,14 +191,14 @@
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(defn do-prophecy [entities]
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{:run #(do (actions/respond entities %
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:wizard "Well, let me remind you."
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:wizard "'On the day when it shall be pulled,\nWith much strength a knight will take hold.'"))
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:wizard "\"On the day when it shall be pulled,\nWith much strength a knight will take hold.\""))
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:choices
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["Is this almost over?"
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{:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true)))
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(actions/respond entities %
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:wizard "Patience, boy."
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:wizard "'Courage will he need,\nWisdom he shall heed.'"
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:wizard "'A final test remains, behold!'"
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:wizard "\"Courage will he need,\nWisdom he shall heed."
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:wizard "A final test remains, behold!\""
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:wizard "If this is truly your quest, then I will help you. "
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:ego "So you're my friend now, Gandarf?"
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:wizard "No."))}
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@@ -206,8 +206,8 @@
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{:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true)))
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(actions/respond entities %
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:wizard "Excuse you. Moving on..."
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:wizard "'Courage will he need,\nWisdom he shall heed.'"
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:wizard "'A final test remains, behold!'"
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:wizard "\"Courage will he need,\nWisdom he shall heed."
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:wizard "A final test remains, behold!\""
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:wizard "If this is truly your quest, then I will help you. "
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:ego "So you're my friend now, Gandarf?"
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:wizard "No.")
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@@ -354,7 +354,7 @@
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(do-prophecy entities)]}
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"I want to have the name 'Sir Tick.'"
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{:run #(actions/respond entities %
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:wizard "'Sir Tick.'"
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:wizard "\"Sir Tick.\""
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:ego "It does have a nice ring to it."
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:ego "Wouldn't you say?"
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:wizard "It does indeed!"
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@@ -282,12 +282,12 @@ void main ()
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(actions/get-script entities
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(actions/do-dialogue entities
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:ego "The recipe says:"
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:ego "'For strength beyond measure,\nyou must mix, at your leisure:'"
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:ego "'- A bowl of soup, shroom cream will do'"
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:ego "'- Spit of beast whose strength will imbue'"
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:ego "'- Mandrake root completes the brew'"
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:ego "'A word of warning, before you go.\nA sip is all it takes to grow.'"
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:ego "'Not more than that do drink,\nOr risk your body pushed to brink.'"
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:ego "\"For strength beyond measure,\nyou must mix, at your leisure:"
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:ego "- A bowl of soup, shroom cream will do"
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:ego "- Spit of beast whose strength will imbue"
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:ego "- Mandrake root completes the brew"
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:ego "A word of warning, before you go.\nA sip is all it takes to grow."
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:ego "Not more than that do drink,\nOr risk your body pushed to brink.\""
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:ego "Hmm. I wonder what that last part means?"))
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:portrait
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