462 lines
30 KiB
Clojure
462 lines
30 KiB
Clojure
(ns advent.screens.rooms.common
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(:require [clojure.core.async :refer [chan]]
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[advent.screens.rooms :as rooms]
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[advent.actions :as actions]
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[advent.screens.items :as items]
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[advent.utils :as utils]
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[advent.pathfind]
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[advent.tween :as tween]
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[clojure.zip :as zip]
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[play-clj.core :refer :all]
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[play-clj.ui :refer :all]
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[play-clj.utils :refer :all]
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[play-clj.math :refer :all]
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[play-clj.g2d :refer :all])
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(:import [com.badlogic.gdx.graphics Color]))
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(defn go-to-jail [entities & [time]]
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(actions/update-state entities #(assoc % :chest-contents (concat (remove #{:key :ladder} (:inventory %)) (:chest-contents %))))
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(actions/update-state entities #(assoc % :inventory []))
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(actions/update-state entities #(assoc % :opened-bars? false))
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(actions/transition-background entities :inside-jail [130 85] :between (fn [s e]
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(-> e
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(assoc-in [:state :time] :night)
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(update-in [:room :entities :ego] #(actions/start-animation s % :crawl-stand))))
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:time time)
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(actions/play-animation entities :ego :standup))
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(defn make-wizard [screen wizard-spec]
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(let [wizard-sheet (texture! (utils/get-texture "wizard/talk.png") :split 20 46)
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wizard-stand (animation 0.2 (for [i (flatten [(repeat 10 0) 1])]
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(aget wizard-sheet 0 i)))
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wizard-talk-angry (utils/make-anim "wizard/talk-angry.png" [20 50] 0.2 [0 2 0 2 1 2 0 3 0 2 0 1 0 2])
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wizard-magic-hands (utils/make-anim "wizard/magic-hands.png" [20 50] 0.2 (range 2))
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wizard-disappear (utils/make-anim "wizard/disappear.png" [20 46] 0.075 (range 19))
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disappear-left (utils/flip wizard-disappear)
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wizard-talk (animation 0.2 (for [i [0 2 0 2 1 2 0 3 0 2 0 1 0 2]]
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(aget wizard-sheet 0 i)))
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wizard-talk-left (utils/flip wizard-talk)
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wizard-stand-left (utils/flip wizard-stand)
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wizard-talk-angry-left (utils/flip wizard-talk-angry)]
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(actions/start-animation screen (merge (assoc (animation->texture screen wizard-stand)
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:left {:talk wizard-talk-left
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:stand wizard-stand-left
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:disappear disappear-left
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:magic-hands (utils/flip wizard-magic-hands)
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:talk-angry wizard-talk-angry-left
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}
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:right {:talk wizard-talk
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:stand wizard-stand
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:disappear wizard-disappear
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:talk-angry wizard-talk-angry
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:magic-hands wizard-magic-hands}
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:anim-sound-frames {wizard-stand {11 [:blink 0.15 0.7]}
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wizard-talk {11 [:blink 0.15 0.7]
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4 [:blink 0.15 0.7]}
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wizard-talk-angry {11 [:blink 0.15 0.7]
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4 [:blink 0.15 0.7]}
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wizard-stand-left {11 [:blink 0.15 0.7]}
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wizard-talk-left {11 [:blink 0.15 0.7]
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4 [:blink 0.15 0.7]}
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wizard-talk-angry-left {11 [:blink 0.15 0.7]
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4 [:blink 0.15 0.7]}
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wizard-disappear {1 [:disappear 0.7]}
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disappear-left {1 [:disappear 0.7]}
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}
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:night-profile :sprite
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:origin-x 0
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:origin-y 0
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:talk-color (color 0.95 0.3 1.0 1.0)
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:facing :left) wizard-spec)
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:stand)))
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(defn read-note-1 [entities]
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(actions/do-dialogue entities
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:ego "It's a note from Gandarf! It says:"
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:ego "\"Tick, I have been kidnapped by Bloodclot."
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:ego "He's got me locked up in his fortress of doom."
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:ego "It's actually pretty comfortable, despite the name."
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:ego "You must cast the spell to restore magic to the Slinger's Shot yourself."
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:ego "You do still have The Slinger's Shot, don't you?"
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:ego "I will do my best to help you along the way."
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:ego "You will need to add to your flask: the ashes of magic and the sound of buzzing."
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:ego "Then stir with the gift of flight."
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:ego "Then pour the contents in the cauldron."
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:ego "I will give you more instructions when I can."
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:ego "And please hurry, because we're being forced into a karaoke competition."
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:ego "I'm about at my wits' end."
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:ego "P.S., Guard that slingshot with your life!"
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:ego "P.P.S., You can look for my secret stash of helpful stuff behind a nearby r...\""
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:ego "It just cuts off there."))
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(defn read-note-2 [entities]
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(actions/do-dialogue entities
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:ego "It's a Bingo card."
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:ego "Look's like there's a note on the back."
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:ego "\"Tick, the situation is dire. I don't have much time. Please hurry."
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:ego "We've been forced into playing bingo for the last 3 hours."
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:ego "You are almost done with the spell to restore magic to The Slinger's Shot."
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:ego "You haven't lost it, right?"
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:ego "You need to add the root of all evil to the cauldron."
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:ego "Also, you'll need to add a split second."
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:ego "Then, dip the Slinger's Shot in to complete the spell."
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:ego "Don't forget about my secret stash of helpful stuff.\""))
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(def frankie-color (Color/valueOf "9907CFFF"))
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(defn listen-to-frankie [entities]
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(let [respond (fn [msg]
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(actions/talk entities :ego msg :animate? false :stop? false :color frankie-color)
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(Thread/sleep 200))
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talk (fn [msg]
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(actions/talk entities :ego msg :animate? false :stop? false)
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(Thread/sleep 200))]
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(talk "Hello?")
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(respond "What the?! A walkie-talkie?")
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(respond "Who's there?")
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(actions/present-choices entities
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{:choices ["It's me, Tick!"
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{:run #(do
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(talk %)
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(respond "Dipstick! Leave us in peace!"))}
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"It's me, Bubba!"
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(if (get-in @entities [:state :bubba-gone?])
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{:run #(do
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(talk %)
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(respond "Bubba!?")
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(respond "What happened to your voice?"))
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:choices ["(Higher pitch) I think I'm getting a cold."
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{:run (fn [m]
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(talk "I think I'm getting a cold.")
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(respond "Wait a second...")
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(respond "You're not Bubba!")
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(respond "Bubba has a deep voice!")
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(respond "Impostor!")
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(respond "Leave us alone."))}
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"(Same pitch) I think I'm getting a cold."
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{:run (fn [m]
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(talk "I think I'm getting a cold.")
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(respond "Wait a second...")
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(respond "I recognize that voice!")
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(respond "I don't know what you're trying to pull, Dipstick.")
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(respond "Leave us alone."))}
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"(Lower pitch) I think I'm getting a cold."
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{:run (fn [m]
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(talk "I think I'm getting a cold.")
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(respond "Sorry to hear that, Bubba.")
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(respond "Whaddaya want?"))
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:choices ["Where is our tree fort again?"
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{:run (fn [m]
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(talk m)
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(respond "We don't have a tree fort, Bubba!")
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(respond "You must be going crazy.")
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(respond "Wait a second...")
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(respond "You're not Bubba!")
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(respond "I don't know who you are, mister, but quit fooling around!"))}
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"Where is the secret stash again?"
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{:run (fn [m]
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(talk m)
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(respond "Bubba, we've talked about this.")
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(respond "Our club charter, Chapter 17, Section 23 clearly states...")
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(respond "... that we are not to discuss stash locations unless in person!"))
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:choices ["Can't you make an exception?"
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{:run (fn [m]
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(talk m)
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(respond "No! Just come back to the gate and I'll tell you in person."))
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:choices actions/previous-choices}
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"But what about Chapter 24, section 9?"
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{:run (fn [m]
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(talk m)
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(respond "Let's see, Chapter 24...")
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(respond "Ahh, yes, here it is.")
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(respond "\"There is to be no robbery of the elderly...\"")
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(respond "Bubba, Chapter 24 doesn't say anything about our stash!"))
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:choices actions/previous-choices}
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"But what about Chapter 19A, section 3?"
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{:run (fn [m]
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(talk m)
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(respond "Let's see, Chapter 19A...")
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(respond "Ahh yes, here it is.")
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(respond "\"If visual confirmation cannot be made...")
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(respond "The 'The super cool secret club' member can validate his allegiance... ")
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(respond "By giving a nice compliment to the gang leader.\"")
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(respond "... Well?"))
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:choices ["Umm, you've got a killer smile."
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{:run (fn [m]
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(talk m)
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(respond "Thanks! I agree.")
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(respond "The stash is by the jail.")
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(respond "You just have to pull the secret lever.")
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(actions/update-state entities #(assoc % :knows-about-stash? true)))}
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"Err, your biceps are two in a million."
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{:run (fn [m]
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(talk m)
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(respond "Thanks! I agree.")
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(respond "The stash is by the jail.")
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(respond "You just have to pull the secret lever.")
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(actions/update-state entities #(assoc % :knows-about-stash? true)))}
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"Ahh, Your charisma really holds the gang together."
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{:run (fn [m]
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(talk m)
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(respond "Thanks! I agree.")
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(respond "The stash is by the jail.")
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(respond "You just have to pull the secret lever.")
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(actions/update-state entities #(assoc % :knows-about-stash? true)))}]}
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"But what about Chapter 47, section 12?"
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{:run (fn [m]
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(talk m)
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(respond "Let's see, Chapter 47...")
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(respond "Wait, there is no chapter 47.")
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(talk "... righto. I must have been mistaken."))
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:choices actions/previous-choices}]}
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"Maybe we should give Tick his stuff back."
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{:run (fn [m]
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(talk m)
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(respond "Are you crazy!?")
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(respond "We hit the jackpot, and you want to return it?!")
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(respond "Wait a second...")
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(respond "You're not Bubba!")
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(respond "I don't know who you are, mister, but quit fooling around!"))}]}]
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}
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{:run #(do (talk %)
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(respond "Bubba's standing right next to me!")
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(respond "You're an imposter!")
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(respond "Leave us alone."))})
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"It's me, Frankie!"
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{:run #(do
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(talk %)
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(respond "Frankie?")
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(respond "But, I'm Frankie!")
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(respond "Imposter!")
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(respond "Leave us alone!"))}]}))
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)
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(defn explode [entities]
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(actions/run-action entities
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(begin [this screen entities]
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(-> entities
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(update-in [:room :entities :bloodclot] #(actions/start-animation screen % :explode))
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(update-in [:room :entities] dissoc :broken-jewel)
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(update-in [:room :entities] dissoc :bloodclot-head)
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(assoc-in [:room :entities :ego :facing] :right)
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(update-in [:room :entities :ego] #(actions/start-animation screen % :crawl))))
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(continue [this screen entities]
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(if (= 170 (get-in entities [:room :entities :bloodclot :current-frame-index]))
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(particle-effect! (get-in entities [:room :entities :grow-explode]) :start))
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(let [move-speed (* 0.17
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(/ (:delta-time screen)
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(/ 1.0 60.0)))
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entities (update-in entities [:room :entities :ego :x] #(max 80 (- % move-speed)))]
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(if (= 80 (get-in entities [:room :entities :ego :x]))
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(update-in entities [:room :entities :ego] #(actions/start-animation screen % :crawl-hide))
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entities )))
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(done? [this screen entities]
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(= (get-in entities [:room :entities :bloodclot :current-frame-index]) 176))
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(terminate [this screen entities]
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(-> entities
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(update-in [:room :entities] dissoc :bloodclot)
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(assoc-in [:tweens :flash] (tween/tween :flash screen [:white-fade :opacity] 0.0 1.0 0.2 :ease tween/ease-in-cubic))))
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(skip-type [this screen entities]
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:none))
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(actions/run-action entities
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(begin [this screen entities]
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entities)
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(continue [this screen entities]
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entities)
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(done? [this screen entities]
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(not (get-in entities [:tweens :flash])))
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(terminate [this screen entities]
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entities)
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(skip-type [this screen entities]
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:none))
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(actions/run-action entities
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(begin [this screen entities]
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(assoc-in entities [:tweens :flash] (tween/tween :flash screen [:white-fade :opacity] 1.0 0.0 4.0 :ease tween/ease-in-cubic)))
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(continue [this screen entities]
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entities)
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(done? [this screen entities]
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(not (get-in entities [:tweens :flash])))
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(terminate [this screen entities]
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(update-in entities [:room :entities :ego] dissoc :stand-override))
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(skip-type [this screen entities]
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:none)))
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(defn disappear [entities]
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(actions/run-action entities
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(begin [this screen entities]
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(-> entities
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(assoc-in [:tweens :disappear-ego]
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(tween/tween :disappear-ego screen [:room :entities :ego :opacity] 1.0 0.0 0.5 :ease tween/ease-in-out-quintic))))
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(continue [this screen entities]
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entities)
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(done? [this screen entities]
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(= 0.0 (get-in entities [:room :entities :ego :opacity])))
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(terminate [this screen entities]
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entities)
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(skip-type [this screen entities]
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:none)))
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(defn fade-out [entities]
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(actions/run-action entities
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(begin [this screen entities]
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(-> entities
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(assoc-in [:tweens :fade-out]
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(tween/tween :fade-out screen [:fade :opacity] 0.0 1.0 7.0 :ease tween/ease-in-out-quintic))))
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(continue [this screen entities]
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entities)
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(done? [this screen entities]
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(= 1.0 (get-in entities [:fade :opacity])))
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(terminate [this screen entities]
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entities)
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(skip-type [this screen entities]
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:none)))
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(defn do-win [entities]
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(actions/do-dialogue entities
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:ego "Hey, Bloodclot!"
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:ego "I have this potion which will make me as strong as you!"
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:bloodclot-head "What?!"
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:bloodclot-head "Give it here!")
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(actions/transition-background entities :space [200 45] :between (fn [s e]
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(-> e
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(assoc-in [:room :entities :ego :stand-override] :crawl-stand)
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(update-in [:room :entities :ego] #(actions/start-animation s % :crawl-stand)))
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))
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(actions/do-dialogue entities
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:bloodclot-head "Yes!"
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:bloodclot-head "Ultimate power is mine!"
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:bloodclot-head "If I drink this entire bottle, I'll be as powerful as a god!")
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(explode entities)
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(actions/play-animation entities :ego :standup)
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(Thread/sleep 1000)
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(actions/update-entities entities (fn [e]
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(update-in e [:room :entities :ego] dissoc :stand-override :talk-override )))
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(actions/do-dialogue entities
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:ego "Hey!"
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:ego "I won!")
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(actions/glad entities)
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(actions/walk-straight-to entities :ego [340 55])
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(actions/run-action entities
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(begin [this screen entities]
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(assoc-in entities [:tweens :later] (tween/tween :later screen [:room :entities :later :opacity] 0.0 1.0 4.0 :ease tween/ease-in-cubic)))
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(continue [this screen entities]
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entities)
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(done? [this screen entities]
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(not (get-in entities [:tweens :later])))
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(terminate [this screen entities]
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entities)
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(skip-type [this screen entities]
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:none))
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(Thread/sleep 2000)
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(actions/do-stop entities :ego :face :left)
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(actions/transition-background entities :ending [165 49] :time 4.0)
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(actions/resume-camera entities)
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(actions/do-dialogue entities
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:duke "Ladies and gentlemen."
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:duke "As the Duke of Remington, I'm pleased to inform you..."
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:duke "The goblin by the name of Bloodclot has been destroyed!"
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:duke "Our town is saved."
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:duke "Thanks to this young boy, Tick."
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:duke "It is my rightful duty as Duke of Remington to knight you."
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:duke "You've proven yourself worthy."
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:duke "Your sword, please.")
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(actions/walk-straight-to entities :ego [150 49])
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(actions/play-animation entities :ego :reach-start :stop? false)
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(actions/play-animation entities :duke :reach :stop? false)
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(actions/play-animation entities :ego :reach-stop :stop? false)
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(actions/talk entities :duke "Kneel." :anim :reach-talk :stop? false)
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(actions/play-animation entities :ego :start-squat-2 :stop? false)
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(Thread/sleep 1000)
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(actions/play-animation entities :duke :knight :stop? false)
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(actions/update-entity entities :duke (fn [d] (assoc d :baseline (- 240 48))))
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(actions/play-animation entities :duke :knight :stop? false)
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(actions/talk entities :duke "In honor of your bravery..." :anim :reach-talk :stop? false)
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(actions/talk entities :duke "I declare you Sir Tick of Remington." :anim :reach-talk)
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(actions/play-animation entities :ego :end-squat :stop? true)
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(Thread/sleep 500)
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(actions/glad entities)
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(Thread/sleep 200)
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(actions/do-dialogue entities :ego "Wait...")
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(Thread/sleep 400)
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(actions/do-stop entities :ego :face :right)
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(Thread/sleep 400)
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(actions/do-stop entities :ego :face :left)
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(Thread/sleep 400)
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(actions/do-stop entities :ego :face :right)
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(Thread/sleep 400)
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(actions/do-stop entities :ego :face :left)
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(Thread/sleep 400)
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(actions/do-dialogue entities :ego "Where's Georgia McGorgeous?")
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(actions/walk-straight-to entities :gandarf-cloud [215 100] :update-baseline? false)
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(actions/do-dialogue entities :gandarf "Quickly, boy!")
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(actions/do-stop entities :ego :face :right)
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(actions/do-dialogue entities :ego "Gandarf?"
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:gandarf "Yes, it is I!"
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:ego "How did you escape?"
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:gandarf "No time for that!"
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:gandarf "Georgia McGorgeous has been captured!"
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:ego "Captured?! By who?"
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:gandarf "Bloodclot's second-in-command, Swinebreath."
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:gandarf "I'm afraid that I can't save her."
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:gandarf "This is a job for a knight."
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:gandarf "If you are willing, Tick..."
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:duke "That's 'Sir Tick'..."
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:gandarf "Quite right, quite right."
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:gandarf "If you are willing, Sir Tick..."
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:gandarf "I can transport you to the land where her prision lies."
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:gandarf "But it is far out of my sight, and I know not what you'll find."
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:gandarf "Well? What say you?"
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:ego "I'll do it! "
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:gandarf "Very good."
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:gandarf "Prepare yourself.")
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|
(Thread/sleep 300)
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(actions/talk entities :gandarf "Beamium Up!!!" :anim :talk-angry)
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|
(particle-effect! (get-in @entities [:room :entities :magic-frog-particle]) :reset)
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|
(particle-effect! (get-in @entities [:room :entities :magic-frog-particle]) :start)
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|
(disappear entities)
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|
(Thread/sleep 2000)
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|
(fade-out entities)
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|
(on-gl (set-screen! @(resolve 'advent.core/advent) @(resolve 'advent.screens.credits/credits)))
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|
)
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|
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(defn win []
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|
(actions/get-script entities (do-win entities)))
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(defn make-outside-particles []
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|
(doto (assoc (particle-effect "particles/outside-particles") :x 160 :y 120
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|
:baseline 238)
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|
(particle-effect! :set-position 160 120)))
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|
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(defn one-liner [msg]
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|
(actions/get-script entities (actions/do-dialogue entities :ego msg)))
|