door is much better.
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@@ -1,8 +1,6 @@
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+ Grandma cry?
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+ More ways to burn paper
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+ drool icon
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++ antique position
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+ origins are still messed up when scaling
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+ loop sounds update every frame instead of each play
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+ door open and close animations
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+ shitty plates
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desktop/resources/outsidehouse/door.png
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desktop/resources/outsidehouse/door.png
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desktop/resources/outsidehouse/door.pxa/0.pxi
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desktop/resources/outsidehouse/door.pxa/0.pxi
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desktop/resources/outsidehouse/door.pxa/1.pxi
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desktop/resources/outsidehouse/door.pxa/1.pxi
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desktop/resources/outsidehouse/door.pxa/2.pxi
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desktop/resources/outsidehouse/door.pxa/2.pxi
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desktop/resources/outsidehouse/door.pxa/3.pxi
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desktop/resources/outsidehouse/door.pxa/3.pxi
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desktop/resources/outsidehouse/door.pxa/CelData.plist
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desktop/resources/outsidehouse/door.pxa/CelData.plist
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@@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<array>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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</array>
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</plist>
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@@ -324,6 +324,7 @@
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lamb-walk-sheet (texture! (texture "outsidehouse/lamb-walk.png") :split 27 28)
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sheep-stand (animation 0.15 (for [i (flatten [(repeat 10 0) 1 2 3 4 5 6 7 4 5 6 7 8 9 10 (repeat 25 11) (repeat 15 12)])]
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(aget sheep-stand-sheet 0 i)))
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door (utils/make-anim "outsidehouse/door.png" [22 58] 0.15 (flatten [(range 4) 3 3 3 3 3 3 3]))
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sheep-walk (animation 0.05 (for [i (range 6)]
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(aget sheep-walk-sheet 0 i)))
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butterfly-stand (utils/make-anim "butterfly.png" [7 7] 0.1 [0 1])
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@@ -341,11 +342,11 @@
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entities
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(actions/walk-to entities :ego [257 90] :face :right)
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(actions/talk entities :ego (str "Anyone home?"))
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(sound! (sound "door.ogg") :play (utils/current-sound-volume))
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(actions/play-animation entities :ego :reach)
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(if (= :night (get-in @entities [:state :time]))
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(actions/talk entities :ego "It's locked.")
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(do (actions/transition-background entities :inside-house [237 0] :between (fn [s e]
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(do (actions/play-animation entities :door :open)
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(actions/transition-background entities :inside-house [237 0] :between (fn [s e]
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(if (= 1 (rand-int 10))
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(assoc-in e [:room :entities :experiment] (get-in e [:room :experiment]))
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e)))
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@@ -457,6 +458,12 @@
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:x 153
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:y 105
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:baseline 238)
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:door (assoc (animation->texture screen door)
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:x 253 :y 88 :baseline 122
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:open door
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:door-sound (sound "door.ogg")
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:anim-sound-frames {door {1 [:door-sound 1.0]}}
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)
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:lamb (assoc (texture "outsidehouse/lamb.png")
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:x 10 :y 163 :baseline 77
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:right {:stand (animation 0.1 [lamb-stand])
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