Files
ai-game-2/scenes/kq4_071_cave_entrance/kq4_071_cave_entrance.gd
Bryce 30915514a8 Create rooms 053-099 with transitions
- Created 45 new room scenes from specs
- Added proper .tscn and .gd files for each room
- Wired up transitions based on spec exit information
- Connected to existing rooms (017, 022, 028, 030, 031) where applicable
- Rooms include: dwarfs areas, caves, swamp, castle, and more
2026-03-10 14:01:24 -07:00

26 lines
830 B
GDScript

extends Node2D
class_name CaveEntrance
@onready var ego: Node2D = $"../ego"
func _ready() -> void:
pass
func _on_room_looked() -> void:
pass
func _on_kq4_072_dark_cave_passage_interacted() -> void:
var target_scene = load("res://scenes/kq4_072_dark_cave_passage/kq4_072_dark_cave_passage.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_kq4_074_troll_cave_interacted() -> void:
var target_scene = load("res://scenes/kq4_074_troll_cave/kq4_074_troll_cave.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)
func _on_kq4_070_waterfall_cave_interacted() -> void:
var target_scene = load("res://scenes/kq4_070_waterfall_cave/kq4_070_waterfall_cave.tscn")
if target_scene:
get_tree().change_scene_to_packed(target_scene)