Files
ai-game-2/scenes/kq4_011_enchanted_grove/kq4_011_enchanted_grove.gd
2026-03-05 22:47:43 -08:00

30 lines
926 B
GDScript

extends Scene
func _on_forest_grove_interacted() -> void:
$kq4_005_forest_grove.default_script(self)
func _on_forest_path_interacted() -> void:
$kq4_010_forest_path.default_script(self)
func _on_haunted_forest_interacted() -> void:
$kq4_012_haunted_forest.default_script(self)
func _on_spooky_house_exterior_interacted() -> void:
$kq4_017_spooky_house_exterior.default_script(self)
func _on_room_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "This place gives you the willies! The trees around here are very strange; almost human-like. A dense forest surrounds this odd grove of trees.")
).build(self, "_on_script_complete"))
func _on_tree_left_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "This gnarled tree has an almost human-like appearance. Its twisted branches seem to reach toward you...")
).build(self, "_on_script_complete"))