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ai-game-2/scenes/archive/healers/healers.gdshader
2026-02-20 23:02:47 -08:00

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shader_type canvas_item;
uniform float sway_speed : hint_range(0.1, 10.0) = 1.0;
uniform float sway_magnitude : hint_range(0.0, 50.0) = 10.0;
uniform float randomness_factor : hint_range(0.0, 1.0) = 0.5;
uniform sampler2D noise_texture ;
void vertex() {
float time = TIME * sway_speed;
// Sample the noise texture using the vertex position
vec2 noise_uv = VERTEX.xy * 0.1;
float noise_value = texture(noise_texture, noise_uv).r;
float randomness = noise_value * randomness_factor;
// Calculate the sway offset
float sway_offset = sin(time + VERTEX.y * 0.1) * sway_magnitude + randomness * sway_magnitude;
VERTEX.x += sway_offset;
}