Files
ai-game-2/scenes/archive/healer_interior/healer_interior.gd
2026-02-20 23:02:47 -08:00

20 lines
598 B
GDScript

extends Scene
# Called when the node enters the scene tree for the first time.
func _ready():
super()
pass # Replace with function body.
func _on_healers_interacted():
$healers.default_script(self)
func _on_shelves_interacted():
var path = NavigationServer2D.map_get_path(map, pathfind.to_local(ego.global_position), pathfind.to_local($Shelves/interact_point.global_position), true)
start_main_script(ScriptBuilder.init(ScriptBuilder.walk_path(ego, path))
.and_then(ScriptBuilder.say(self.ego, "Most of these bottles are empty."))
.can_interrupt().build(self, "_on_script_complete"))