extends Scene # Called when the node enters the scene tree for the first time. func _ready(): super() pass # Replace with function body. func _on_healers_interacted(): $healers.default_script(self) func _on_shelves_interacted(): var path = NavigationServer2D.map_get_path(map, pathfind.to_local(ego.global_position), pathfind.to_local($Shelves/interact_point.global_position), true) start_main_script(ScriptBuilder.init(ScriptBuilder.walk_path(ego, path)) .and_then(ScriptBuilder.say(self.ego, "Most of these bottles are empty.")) .can_interrupt().build(self, "_on_script_complete"))