46 lines
1.2 KiB
GDScript
46 lines
1.2 KiB
GDScript
extends Scene
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func _on_shady_wooded_area_interacted() -> void:
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$kq4_009_shady_wooded_area.default_script(self)
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func _on_graveyard_interacted() -> void:
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$kq4_016_graveyard.default_script(self)
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func _on_green_meadow_interacted() -> void:
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$kq4_014_green_meadow.default_script(self)
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func _on_bridge_over_stream_interacted() -> void:
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$kq4_021_bridge_over_stream.default_script(self)
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func _on_shady_wooded_area_interacted_from_9() -> void:
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$kq4_009_shady_wooded_area.default_script(self)
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func _on_lilypads_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.say(ego, "Many water lilies float upon this little pond.")
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).build(self, "_on_script_complete"))
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func _on_pond_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.say(ego, "This is a very pretty little pond. Floating upon it are many beautiful water lilies.")
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).build(self, "_on_script_complete"))
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func _on_flowers_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.say(ego, "You see flowers here and there.")
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).build(self, "_on_script_complete"))
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func _on_room_looked() -> void:
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start_main_script(ScriptBuilder.init(
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ScriptBuilder.say(ego, "You stand beside a peaceful frog pond.")
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).build(self, "_on_script_complete"))
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