Files
ai-game-2/scenes/kq4_015_frog_pond/kq4_015_frog_pond.gd
2026-03-05 22:47:43 -08:00

46 lines
1.2 KiB
GDScript

extends Scene
func _on_shady_wooded_area_interacted() -> void:
$kq4_009_shady_wooded_area.default_script(self)
func _on_graveyard_interacted() -> void:
$kq4_016_graveyard.default_script(self)
func _on_green_meadow_interacted() -> void:
$kq4_014_green_meadow.default_script(self)
func _on_bridge_over_stream_interacted() -> void:
$kq4_021_bridge_over_stream.default_script(self)
func _on_shady_wooded_area_interacted_from_9() -> void:
$kq4_009_shady_wooded_area.default_script(self)
func _on_lilypads_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "Many water lilies float upon this little pond.")
).build(self, "_on_script_complete"))
func _on_pond_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "This is a very pretty little pond. Floating upon it are many beautiful water lilies.")
).build(self, "_on_script_complete"))
func _on_flowers_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "You see flowers here and there.")
).build(self, "_on_script_complete"))
func _on_room_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "You stand beside a peaceful frog pond.")
).build(self, "_on_script_complete"))