extends Scene func _on_shady_wooded_area_interacted() -> void: $kq4_009_shady_wooded_area.default_script(self) func _on_graveyard_interacted() -> void: $kq4_016_graveyard.default_script(self) func _on_green_meadow_interacted() -> void: $kq4_014_green_meadow.default_script(self) func _on_bridge_over_stream_interacted() -> void: $kq4_021_bridge_over_stream.default_script(self) func _on_shady_wooded_area_interacted_from_9() -> void: $kq4_009_shady_wooded_area.default_script(self) func _on_lilypads_looked() -> void: start_main_script(ScriptBuilder.init( ScriptBuilder.say(ego, "Many water lilies float upon this little pond.") ).build(self, "_on_script_complete")) func _on_pond_looked() -> void: start_main_script(ScriptBuilder.init( ScriptBuilder.say(ego, "This is a very pretty little pond. Floating upon it are many beautiful water lilies.") ).build(self, "_on_script_complete")) func _on_flowers_looked() -> void: start_main_script(ScriptBuilder.init( ScriptBuilder.say(ego, "You see flowers here and there.") ).build(self, "_on_script_complete")) func _on_room_looked() -> void: start_main_script(ScriptBuilder.init( ScriptBuilder.say(ego, "You stand beside a peaceful frog pond.") ).build(self, "_on_script_complete"))