410 lines
10 KiB
Markdown
410 lines
10 KiB
Markdown
# ora_edit.py
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A command-line utility for editing OpenRaster (ORA) files, supporting layer creation, masking, and entity management.
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## Overview
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`ora_edit.py` provides four main subcommands:
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- `create`: Create a new ORA file from a PNG image
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- `mask_element`: Add masked layers for specific entities within an ORA file
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- `inspect`: Display the structure of an ORA file
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- `extract_png`: Extract a layer from an ORA file as a PNG
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## Usage
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### Creating an ORA File
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Create a new ORA file from a PNG:
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```bash
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python3 ora_edit.py create input.png [output.ora] [--layer-name NAME]
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```
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**Examples:**
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```bash
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# Create ORA with default layer name "base"
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python3 ora_edit.py create scene.png scene.ora
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# Create ORA with custom layer name
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python3 ora_edit.py create scene.png scene.ora --layer-name "background"
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# Auto-detect output name (creates scene.ora)
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python3 ora_edit.py create scene.png
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```
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### Masking Elements
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Add a masked layer for an entity using a black-and-white mask image:
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```bash
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python3 ora_edit.py mask_element <input> --mask <mask.png> --entity <name> [--layer LAYER] [--output OUTPUT]
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```
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**Examples:**
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```bash
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# Mask an element using default "base" layer
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python3 ora_edit.py mask_element scene.ora --mask door_mask.png --entity "door"
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# Specify which layer to copy and mask
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python3 ora_edit.py mask_element scene.ora --mask window_mask.png --entity "window" --layer "background"
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# Chain: Convert PNG to ORA, then add masked element
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python3 ora_edit.py mask_element scene.png --mask tree_mask.png --entity "tree" --output scene_with_tree.ora
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```
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**How it works:**
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- Creates an entity group (or uses existing one)
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- Copies the specified source layer
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- Applies the mask as the alpha channel
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- Saves as `entity_N` (auto-incremented: door_0, door_1, etc.)
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### Inspecting ORA Files
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Display the layer structure and group hierarchy of an ORA file:
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```bash
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python3 ora_edit.py inspect <ora_file>
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```
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**Examples:**
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```bash
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# View structure of an ORA file
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python3 ora_edit.py inspect scene.ora
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# Check what's in a file before adding more elements
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python3 ora_edit.py inspect character.ora
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```
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### Extracting Layers as PNG
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Extract a specific layer from an ORA file and save it as a PNG:
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```bash
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python3 ora_edit.py extract_png <ora_file> --layer <layer_name> [--output <output.png>]
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```
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**Examples:**
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```bash
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# Extract a layer with default output name
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python3 ora_edit.py extract_png scene.ora --layer door_0
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# Extract with custom output name
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python3 ora_edit.py extract_png scene.ora --layer background --output bg.png
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# Extract all layers from an ORA (use with inspect)
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for layer in $(python3 ora_edit.py inspect scene.ora | grep "Layer" | awk '{print $NF}'); do
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python3 ora_edit.py extract_png scene.ora --layer "$layer" --output "${layer}.png"
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done
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```
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**Output format:**
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```
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File: scene.ora
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==================================================
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ORA STRUCTURE SUMMARY
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==================================================
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📁 Group 1: door
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└─ Layer 1: door_0
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└─ Layer 2: door_1
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📁 Group 2: window
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└─ Layer 1: window_0
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🖼️ Base Layer 3: background
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==================================================
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```
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## Workflow Examples
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### Example 1: Game Scene Composition
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Building a scene with multiple masked elements:
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```bash
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# Start with background
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python3 ora_edit.py create background.png scene.ora --layer-name "room"
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# Add a door masked from the room layer
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python3 ora_edit.py mask_element scene.ora \
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--mask door_alpha.png \
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--entity "door" \
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--layer "room"
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# Add a window
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python3 ora_edit.py mask_element scene.ora \
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--mask window_alpha.png \
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--entity "window" \
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--layer "room"
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# Add another door variant (auto-increments to door_1)
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python3 ora_edit.py mask_element scene.ora \
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--mask door_open_alpha.png \
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--entity "door" \
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--layer "room"
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# Check the final structure
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python3 ora_edit.py inspect scene.ora
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```
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**Resulting structure:**
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```
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📁 Group: door
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└─ door_0
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└─ door_1
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📁 Group: window
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└─ window_0
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🖼️ Base Layer: room
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```
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### Example 2: Character Animation
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Creating animation frames with masked body parts:
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```bash
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# Create base character
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python3 ora_edit.py create character_base.png character.ora --layer-name "body"
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# Add masked arm that can be animated
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python3 ora_edit.py mask_element character.ora \
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--mask arm_mask.png \
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--entity "arm" \
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--layer "body"
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# Add masked head
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python3 ora_edit.py mask_element character.ora \
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--mask head_mask.png \
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--entity "head" \
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--layer "body"
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```
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### Example 3: AI-Generated Assets
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Working with AI-generated masks:
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```bash
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# Generate mask using ComfyUI or other tool
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python3 extract_mask.py "the wooden chest" scene.png chest_mask.png
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# Add to ORA
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python3 ora_edit.py mask_element scene.ora \
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--mask chest_mask.png \
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--entity "chest" \
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--layer "background"
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```
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### Example 4: Iterative Design
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Refining elements with multiple mask attempts:
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```bash
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# First iteration
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python3 ora_edit.py mask_element scene.ora \
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--mask door_v1.png \
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--entity "door" \
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--layer "background"
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# Second iteration (creates door_1)
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python3 ora_edit.py mask_element scene.ora \
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--mask door_v2.png \
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--entity "door" \
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--layer "background"
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# Third iteration (creates door_2)
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python3 ora_edit.py mask_element scene.ora \
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--mask door_v3.png \
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--entity "door" \
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--layer "background"
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```
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The ORA now contains all three versions to compare in GIMP/Krita.
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### Example 5: Layer-Based Masking
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Using different source layers for different entities:
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```bash
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# Create ORA with multiple base layers
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python3 ora_edit.py create day_scene.png scene.ora --layer-name "day"
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python3 ora_edit.py create night_scene.png scene_night.ora --layer-name "night"
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# Extract and use specific layers
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# (Assume we've combined these into one ORA manually or via script)
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# Mask using day layer
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python3 ora_edit.py mask_element scene.ora \
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--mask sun_mask.png \
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--entity "sun" \
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--layer "day"
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# Mask using night layer
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python3 ora_edit.py mask_element scene.ora \
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--mask moon_mask.png \
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--entity "moon" \
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--layer "night"
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```
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### Example 6: Exporting Layers for External Use
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Extracting layers for use in other tools or workflows:
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```bash
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# Check what layers exist
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python3 ora_edit.py inspect character.ora
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# Extract specific animation frames
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python3 ora_edit.py extract_png character.ora --layer arm_0 --output arm_frame1.png
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python3 ora_edit.py extract_png character.ora --layer arm_1 --output arm_frame2.png
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# Extract background for compositing
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python3 ora_edit.py extract_png scene.ora --layer background --output bg_composite.png
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```
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## Command Reference
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### `create`
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Create an ORA file from a PNG image.
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```
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positional arguments:
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input_png Input PNG file
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output_ora Output ORA file (default: same name with .ora extension)
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options:
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-h, --help Show help message
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--layer-name NAME Name for the root layer (default: base)
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```
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### `mask_element`
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Create a masked layer for an entity.
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```
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positional arguments:
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input Input ORA or PNG file
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options:
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-h, --help Show help message
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--mask MASK Mask file to use as alpha channel (required)
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--entity ENTITY Entity name/group name (required)
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--layer LAYER Source layer to copy and mask (default: base)
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--output OUTPUT Output ORA file (default: same as input)
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```
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**Important behaviors:**
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- If input is PNG: Automatically converts to ORA first, using "base" as the layer name
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- Entity groups are created above base layers in the stack
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- Layer names auto-increment within groups (entity_0, entity_1, ...)
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- If the specified `--layer` doesn't exist, the command errors and lists available layers
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### `inspect`
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Display the structure of an ORA file without modifying it.
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```
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positional arguments:
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ora_file ORA file to inspect
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options:
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-h, --help Show help message
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```
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**Output includes:**
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- File path
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- Entity groups with their layer counts
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- Base layers
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- Total layer/group statistics
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### `extract_png`
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Extract a layer from an ORA file as a PNG image.
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```
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positional arguments:
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ora_file ORA file to extract from
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options:
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-h, --help Show help message
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--layer LAYER Name of the layer to extract (required)
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--output OUTPUT Output PNG file (default: <layer_name>.png)
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```
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**Use cases:**
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- Export layers for use in other graphics applications
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- Extract masked elements for game development
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- Create individual assets from composed ORA files
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- Backup or archive specific layers
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**Important behaviors:**
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- If the specified `--layer` doesn't exist, the command errors and lists available layers
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- Output defaults to `<layer_name>.png` if not specified
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- Preserves transparency (RGBA) from the original layer
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## Tips
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### Mask Requirements
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- Masks can be grayscale (L mode) or RGB/RGBA
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- White = fully opaque, Black = fully transparent
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- Grayscale values create partial transparency
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### Layer Organization
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- Entity groups appear first in the layer stack
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- Base layers appear at the end
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- This organization makes it easy to toggle entities on/off in GIMP/Krita
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### Workflow Integration
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- Combine with `extract_mask.py` for AI-powered masking
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- Use `mask_to_polygon.py` to convert masks to Godot collision polygons
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- Chain multiple `mask_element` calls in shell scripts for batch processing
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## Error Handling
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The tool provides clear error messages:
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```bash
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# Missing layer
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$ python3 ora_edit.py mask_element scene.ora --mask x.png --entity door --layer "missing"
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Error: Layer 'missing' not found in ORA file
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Available layers:
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- base
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- door_0
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- door_1
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```
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## Dependencies
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- Python 3.8+
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- Pillow (PIL)
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Install dependencies:
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```bash
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pip install Pillow
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```
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## ORA Format
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OpenRaster (.ora) is an open standard for layered raster graphics. This tool creates ORA 0.0.3 compatible files that can be opened in:
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- GIMP (with ora plugin)
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- Krita
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- MyPaint
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- Other ORA-supporting applications
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The generated structure:
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```
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archive.ora/
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├── mimetype # "image/openraster"
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├── stack.xml # Layer hierarchy
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├── mergedimage.png # Flattened preview
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├── Thumbnails/
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│ └── thumbnail.png # 256x256 preview
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└── data/
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├── base.png # Layer images
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└── entity/
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└── entity_0.png
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```
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