Files
ai-game-2/AutoSpriteFrames.gd
2024-05-29 13:26:31 -07:00

72 lines
1.9 KiB
GDScript

#@tool
#extends SpriteFrames
#
#class_name AutoSpriteFrames
#
#
#@export var base_location: String: get = base_location_get, set = base_location_set
#
##func _get_property_list():
## var properties = []
## properties.append({
## name = "base_location",
## type = TYPE_STRING
## })
## return properties
#
#func base_location_set(bl):
#print("BL", bl)
##if bl:
## base_location = bl
## reset_anims()
#
#func base_location_get():
#return base_location
#
#func get_pngs(path):
#var result = []
#var subdir = DirAccess.open(path)
#
##subdir.list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547
#var frame_name = subdir.get_next()
#print(frame_name)
#while frame_name != "":
#if not subdir.current_is_dir():
#
#if frame_name.ends_with(".png"):
#print("adding frame", frame_name)
#result.push_back(frame_name)
#frame_name = subdir.get_next()
#
#result.sort()
#return result
#
## Called when the node enters the scene tree for the first time.
#func reset_anims():
#self.clear_all()
#
#
#var d = DirAccess.open(self.base_location)
#
#d.list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547
#var file_name = d.get_next()
#while file_name != "":
#if d.current_is_dir() and file_name != ".." and file_name != ".":
#for n in ["N", "E", "S", "W", "NE", "SE", "SW", "NW"]:
#var current_animation = file_name + "_" + n
#self.add_animation(current_animation)
#self.set_animation_speed(current_animation, 16)
#var base_path = self.base_location + "/" + file_name + "/" + n
#print(base_path)
#for f in get_pngs(base_path):
#if self.get_frame_count("default") == 0:
#self.add_frame("default", load(base_path + "/" + f))
#self.add_frame(current_animation, load(base_path + "/" + f))
#file_name = d.get_next()
#
#
#
## Called every frame. 'delta' is the elapsed time since the previous frame.
##func _process(delta):
## pass