- Created 45 new room scenes from specs - Added proper .tscn and .gd files for each room - Wired up transitions based on spec exit information - Connected to existing rooms (017, 022, 028, 030, 031) where applicable - Rooms include: dwarfs areas, caves, swamp, castle, and more
11 lines
156 B
GDScript
11 lines
156 B
GDScript
extends Node2D
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class_name TransitionalRoom
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@onready var ego: Node2D = $"../ego"
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func _ready() -> void:
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pass
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func _on_room_looked() -> void:
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pass
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