- Created 45 new room scenes from specs - Added proper .tscn and .gd files for each room - Wired up transitions based on spec exit information - Connected to existing rooms (017, 022, 028, 030, 031) where applicable - Rooms include: dwarfs areas, caves, swamp, castle, and more
37 lines
1.4 KiB
Plaintext
37 lines
1.4 KiB
Plaintext
[gd_scene format=3 uid="uid://vm0x5bcmc0r3"]
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[ext_resource type="Script" path="res://scenes/kq4_089_castle_kitchen/kq4_089_castle_kitchen.gd" id="1_script"]
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[ext_resource type="Texture2D" path="res://scenes/kq4_089_castle_kitchen/pic_089_visual.png" id="2_texture"]
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[ext_resource type="Script" uid="uid://xmphq3i0wbg3" path="res://ScalePoint_.gd" id="3_scale"]
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[ext_resource type="PackedScene" uid="uid://c4vc1wx7k6cw" path="res://TransitionPiece.tscn" id="4_transition"]
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[sub_resource type="NavigationPolygon" id="NavigationPolygon_main"]
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vertices = PackedVector2Array(100, 800, 1800, 800, 1800, 1200, 100, 1200)
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
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outlines = Array[PackedVector2Array]([PackedVector2Array(100, 800, 1800, 800, 1800, 1200, 100, 1200)])
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[node name="background" type="Node2D"]
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y_sort_enabled = true
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script = ExtResource("1_script")
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[node name="bg" type="Sprite2D" parent="."]
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scale = Vector2(6, 6)
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texture = ExtResource("2_texture")
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centered = false
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[node name="StartScalePoint" type="Node2D" parent="."]
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position = Vector2(200, 900)
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script = ExtResource("3_scale")
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target_scale = 0.3
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[node name="EndScalePoint" type="Node2D" parent="."]
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position = Vector2(1800, 1100)
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script = ExtResource("3_scale")
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target_scale = 0.4
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[node name="pathfind" type="NavigationRegion2D" parent="."]
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navigation_polygon = SubResource("NavigationPolygon_main")
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[node name="default-starting-point" type="Node2D" parent="."]
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position = Vector2(200, 900)
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