Files
ai-game-2/scenes/kq4_028_mine_entrance/kq4_028_mine_entrance.gd
2026-03-05 22:47:43 -08:00

30 lines
810 B
GDScript

extends Scene
func _on_gnomes_cottage_interacted() -> void:
$kq4_022_gnomes_cottage.default_script(self)
func _on_dense_forest_interacted() -> void:
$kq4_029_dense_forest.default_script(self)
func _on_ogres_cottage_interacted() -> void:
$kq4_004_ogres_cottage.default_script(self)
func _on_forest_path_interacted() -> void:
$kq4_027_forest_path.default_script(self)
func _on_room_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "You see a crude mine shaft in the midst of this forest of pine trees.")
).build(self, "_on_script_complete"))
func _on_mine_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "The mine entrance is dark and foreboding. Rocks are scattered about the entrance.")
).build(self, "_on_script_complete"))