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b0eb6caf14
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Replace say->narrate in remaining look script handlers (batch 2)
Complete the refactoring of look script handlers to use ScriptBuilder.narrate()
instead of ScriptBuilder.say() for better semantic clarity.
Files changed:
- kq4_013_beach.gd (3 instances)
- kq4_016_graveyard.gd (3 instances)
- kq4_017_spooky_house_exterior.gd (2 instances)
- kq4_022_gnomes_cottage.gd (2 instances)
- kq4_027_forest_path.gd (2 instances)
- kq4_029_dense_forest.gd (2 instances)
- kq4_030_mountain_pass.gd (2 instances)
- kq4_031_open_ocean.gd (2 instances)
- kq4_033_enchanted_island_beach.gd (2 instances)
- kq4_034_island_beach.gd (2 instances)
- kq4_035_island_beach.gd (2 instances)
- kq4_036_island_garden_pond.gd (2 instances)
- kq4_038_island_garden.gd (2 instances)
Total: 28 instances across 13 files
Archive scenes (healer_pasture, healer_interior, entrance) closed as
not in active project.
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2026-03-10 09:44:21 -07:00 |
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7ed20048b9
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Replace say->narrate in remaining look script handlers
Continue refactoring look script handlers to use ScriptBuilder.narrate()
instead of ScriptBuilder.say() for better semantic clarity.
Files changed:
- kq4_036_island_garden_pond.gd (2 instances)
- kq4_013_beach.gd (3 instances)
- kq4_038_island_garden.gd (2 instances)
- kq4_033_enchanted_island_beach.gd (2 instances)
Total: 9 instances across 4 files
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2026-03-10 09:41:55 -07:00 |
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822be21c38
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Replace say->narrate in look script handlers
Refactor all look script handlers to use ScriptBuilder.narrate() instead
of ScriptBuilder.say() for better semantic clarity. Look commands
describe what the player sees, so narrate is more appropriate than say.
Files changed:
- kq4_009_shady_wooded_area.gd (1 instance)
- kq4_010_forest_path.gd (3 instances)
- kq4_011_enchanted_grove.gd (2 instances)
- kq4_015_frog_pond.gd (4 instances)
- kq4_018_cemetery.gd (2 instances)
- kq4_023_forest_path_with_cottage.gd (2 instances)
- kq4_026_river_meadow.gd (1 instance)
- kq4_039_island_beach.gd (2 instances)
- kq4_040_island_beach_east.gd (2 instances)
Total: 19 instances across 9 files
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2026-03-10 09:40:23 -07:00 |
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e243083a5f
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narration
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2026-03-09 21:40:57 -07:00 |
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1b13072412
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progress
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2026-03-09 20:43:30 -07:00 |
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fd9a667498
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progress
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2026-03-09 14:21:08 -07:00 |
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7203c843ec
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progresS
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2026-03-09 11:57:48 -07:00 |
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dd4899b8f9
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progress
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2026-03-09 09:22:21 -07:00 |
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8cfae8dea2
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progress
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2026-03-05 22:47:43 -08:00 |
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a2eb4de815
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done
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2026-03-04 22:52:02 -08:00 |
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7c0ff65a19
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progress
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2026-03-04 22:05:05 -08:00 |
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33dc00cb6a
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progress
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2026-03-04 20:35:24 -08:00 |
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3fbb44f485
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WIP
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2026-03-04 14:33:37 -08:00 |
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a04ae0edd9
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supports resources based on masks.
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2026-03-04 13:45:52 -08:00 |
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a4cc5e8f5f
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progress
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2026-03-04 11:07:13 -08:00 |
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4742ed003c
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island beach
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2026-03-01 09:38:25 -08:00 |
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c2f8e848c5
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progress
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2026-02-26 11:43:24 -08:00 |
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0d2a941ecd
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progress.
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2026-02-25 17:41:12 -08:00 |
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Bryce
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0474ded71a
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most areas connected
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2026-02-21 15:36:42 -08:00 |
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Bryce
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d6b36d1f13
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progress
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2026-02-21 12:18:48 -08:00 |
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Bryce
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ff6d30259b
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progress
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2026-02-21 08:08:15 -08:00 |
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Bryce
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d1bacf8b0a
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fixes
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2026-02-21 08:03:33 -08:00 |
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Bryce
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f8c9495338
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tweaks
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2026-02-21 07:55:11 -08:00 |
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Bryce
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8b50530081
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adds placeholder stuff
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2026-02-20 23:02:47 -08:00 |
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Bryce
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71575c2256
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changes
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2026-02-20 21:34:02 -08:00 |
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Bryce
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77a9f73331
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progress
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2025-12-21 12:48:00 -08:00 |
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93f5522d3d
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rosella
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2025-12-19 08:10:05 -08:00 |
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db0d4bcf6a
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changed sprite
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2024-08-19 10:16:53 -07:00 |
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ae16ae01b2
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Better screen
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2024-07-10 23:59:07 -07:00 |
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8b5841e861
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Makes lots of new screens
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2024-07-01 08:24:25 -07:00 |
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559f479db4
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Removing stray images, small cleanups.
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2024-06-25 06:51:53 -07:00 |
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223b4aa1dc
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Made dialog a separate view
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2024-06-24 12:04:29 -07:00 |
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dda5321ec8
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Stuff
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2024-06-10 16:53:55 -07:00 |
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0df555a4bb
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tries lofi
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2024-06-03 20:25:42 -07:00 |
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242d74b0a7
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initial
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2024-05-29 13:26:31 -07:00 |
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