Replace say->narrate in remaining look script handlers

Continue refactoring look script handlers to use ScriptBuilder.narrate()
instead of ScriptBuilder.say() for better semantic clarity.

Files changed:
- kq4_036_island_garden_pond.gd (2 instances)
- kq4_013_beach.gd (3 instances)
- kq4_038_island_garden.gd (2 instances)
- kq4_033_enchanted_island_beach.gd (2 instances)

Total: 9 instances across 4 files
This commit is contained in:
2026-03-10 09:41:55 -07:00
parent 822be21c38
commit 7ed20048b9
4 changed files with 9 additions and 9 deletions

View File

@@ -19,17 +19,17 @@ func _on_open_ocean_interacted() -> void:
func _on_dock_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "You see a shabby little house, with a pier, in the distance.")
ScriptBuilder.narrate("You see a shabby little house, with a pier, in the distance.")
).build(self, "_on_script_complete"))
func _on_cottage_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "You see a shabby little house, with a pier, in the distance.")
ScriptBuilder.narrate("You see a shabby little house, with a pier, in the distance.")
).build(self, "_on_script_complete"))
func _on_room_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "You stand on a beautiful beach.")
ScriptBuilder.narrate("You stand on a beautiful beach.")
).build(self, "_on_script_complete"))

View File

@@ -11,11 +11,11 @@ func _on_island_beach_interacted() -> void:
func _on_room_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "You see the beach of a beautiful enchanted island. Behind you, an ivory palace rises majestically. A luxuriant garden encircles the magnificent palace.")
ScriptBuilder.narrate("You see the beach of a beautiful enchanted island. Behind you, an ivory palace rises majestically. A luxuriant garden encircles the magnificent palace.")
).build(self, "_on_script_complete"))
func _on_beach_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "The sandy beach is white and pristine. Crystal clear water laps at the shore.")
ScriptBuilder.narrate("The sandy beach is white and pristine. Crystal clear water laps at the shore.")
).build(self, "_on_script_complete"))

View File

@@ -15,11 +15,11 @@ func _on_fairy_island_interacted() -> void:
func _on_room_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "You are standing in the lovely garden of this enchanted island. Beside you, rises a grand ivory palace. Within this garden, a bridge, emblazoned with the figures of swans, arches over a little pond. A beautiful white swan floats serenely upon it.")
ScriptBuilder.narrate("You are standing in the lovely garden of this enchanted island. Beside you, rises a grand ivory palace. Within this garden, a bridge, emblazoned with the figures of swans, arches over a little pond. A beautiful white swan floats serenely upon it.")
).build(self, "_on_script_complete"))
func _on_pond_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "A tranquil pond with lily pads and a graceful swan swimming lazily.")
ScriptBuilder.narrate("A tranquil pond with lily pads and a graceful swan swimming lazily.")
).build(self, "_on_script_complete"))

View File

@@ -15,11 +15,11 @@ func _on_fairy_island_interacted() -> void:
func _on_room_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "You are roaming through the wonderful island garden. Towering beside you is an enchanting ivory palace. You see an interesting statue within this part of the garden.")
ScriptBuilder.narrate("You are roaming through the wonderful island garden. Towering beside you is an enchanting ivory palace. You see an interesting statue within this part of the garden.")
).build(self, "_on_script_complete"))
func _on_garden_looked() -> void:
start_main_script(ScriptBuilder.init(
ScriptBuilder.say(ego, "You are in a beautiful island garden. An enchanting ivory palace towers above you. There is also an interesting statue here.")
ScriptBuilder.narrate("You are in a beautiful island garden. An enchanting ivory palace towers above you. There is also an interesting statue here.")
).build(self, "_on_script_complete"))