Commit Graph

87 Commits

Author SHA1 Message Date
8a4fc4e81b update kq4_083_castle_dungeon_cell to extend Scene 2026-04-05 00:49:16 -07:00
a61c6777a0 update kq4_082_lolottes_tower_bedroom to extend Scene 2026-04-05 00:48:49 -07:00
062d18bde1 update kq4_081_edgars_tower_bedroom to extend Scene 2026-04-05 00:48:27 -07:00
37b41caf7a update kq4_079_mountain_path_to_dark_castle to extend Scene 2026-04-04 22:09:52 -07:00
191ae85723 update kq4_078_swamp_island to extend Scene 2026-04-04 22:09:23 -07:00
c7e69321ca update kq4_077_swamp to extend Scene 2026-04-04 22:08:55 -07:00
e0ac4a4a55 update kq4_076_dark_chasm to extend Scene 2026-04-04 22:08:25 -07:00
158ae4f531 update kq4_075_troll_cave_passage to extend Scene 2026-04-04 22:07:53 -07:00
c55861349b update kq4_074_troll_cave to extend Scene 2026-04-04 22:07:18 -07:00
12b3246c6e update kq4_073_cave_exit to extend Scene 2026-04-04 22:06:50 -07:00
db6483def2 update kq4_072_dark_cave_passage to extend Scene 2026-04-04 22:06:24 -07:00
2f593e88c7 update kq4_071_cave_entrance to extend Scene 2026-04-04 22:05:56 -07:00
0350c51969 update kq4_070_waterfall_cave to extend Scene 2026-04-04 22:00:13 -07:00
6c2d2bfb5d update kq4_069_the_crypt to extend Scene 2026-04-04 21:58:00 -07:00
86e1bcc110 update kq4_067_the_parlor to extend Scene 2026-04-04 21:56:06 -07:00
f98a8599af update kq4_066_secret_tower to extend Scene 2026-04-04 21:53:54 -07:00
e7c5f396b4 update kq4_065_old_kitchen to extend Scene 2026-04-04 21:51:47 -07:00
38cf221d5f update kq4_064_old_dining_room to extend Scene 2026-04-04 21:49:51 -07:00
af64995d78 update kq4_063_attic to extend Scene 2026-04-04 21:47:51 -07:00
0d447bd959 update kq4_062_bedroom to extend Scene 2026-04-04 21:12:53 -07:00
0408d0c269 update kq4_061_tower_stairs to extend Scene 2026-04-04 21:11:04 -07:00
c6198bccbb update kq4_060_bedroom to extend Scene 2026-04-04 21:09:30 -07:00
4e4be60026 update kq4_059_baby_nursery to extend Scene 2026-04-04 21:07:53 -07:00
fade507a91 update kq4_058_organ_room to extend Scene 2026-04-04 21:06:18 -07:00
2e0b1cdfaa update kq4_057_witch_cave to extend Scene 2026-04-04 21:04:51 -07:00
887c6043b0 update kq4_056_diamond_mine to extend Scene 2026-04-04 21:03:28 -07:00
eee8f5d2de update kq4_055_seven_dwarfs_diamond_mine to extend Scene 2026-04-04 21:01:58 -07:00
6f18896de0 update kq4_054_seven_dwarfs_cottage to extend Scene 2026-04-04 21:00:22 -07:00
4847166899 update kq4_053_seven_dwarfs_bedroom to extend Scene 2026-04-04 20:58:47 -07:00
7088f5cac2 changes 2026-04-04 20:58:46 -07:00
Bryce
095dea3773 changes 2026-04-04 07:53:09 -07:00
Bryce
31210bce58 new files 2026-04-04 07:35:44 -07:00
078b3a4cdd changes 2026-04-04 06:41:02 -07:00
3fc5e9f215 Add SAM rough mask workflow with sidebar preview and tests
- Restructure SAM rough mask workflow for sidebar preview
- Add playwright tests for SAM workflow
- Add ORA files for forest path and graveyard rooms
- Update playwright config with trace on retry
2026-03-28 15:04:49 -07:00
c94988561c ora editor 2026-03-27 23:33:04 -07:00
039a7586d1 Add extensive client-side logging and improve polygon drawing
- Added console.log statements for debugging throughout the app
- Fixed canvas setup with proper logging
- Added logging to startDrawing and addPolygonPoint
- Polygon canvas click handler improved
- Backend logging added to mask extraction, polygon storage
- Mask extraction now properly loads and passes image to ComfyUI
- Polygon overlay support for ComfyUI workflow
2026-03-27 09:37:20 -07:00
Bryce
1b8d1fb915 progress 2026-03-11 10:43:21 -07:00
30915514a8 Create rooms 053-099 with transitions
- Created 45 new room scenes from specs
- Added proper .tscn and .gd files for each room
- Wired up transitions based on spec exit information
- Connected to existing rooms (017, 022, 028, 030, 031) where applicable
- Rooms include: dwarfs areas, caves, swamp, castle, and more
2026-03-10 14:01:24 -07:00
f7e1e19403 Create room 051 (Ogres Closet) and wire to room 049
- Added kq4_051_ogres_closet scene
- East exit to room 049 (Ogre's Cottage) - bidirectional connection
- Updated room 049 to fix transition to room 051
2026-03-10 13:46:08 -07:00
527b1eba8a Create room 050 (Ogress Kitchen) and wire to room 049
- Added kq4_050_ogress_kitchen scene
- West exit to room 049 (Ogre's Cottage) - bidirectional connection
- Updated room 049 to fix transition to room 050
2026-03-10 13:44:56 -07:00
6d94d8c388 Create room 049 (Ogre's Cottage) and wire transitions
- Added kq4_049_ogres_cottage scene
- North exit to room 004 (Ogre's Cottage Exterior) - bidirectional connection
- East exit to room 048 (Ogres' Bedroom) - bidirectional connection
- South exit to room 050 (Kitchen) - room 050 doesn't exist yet, transition pending
- West exit to room 051 (Closet) - room 051 doesn't exist yet, transition pending
- Updated room 048 to fix transition to room 049
2026-03-10 13:43:33 -07:00
f4313d17ea Create room 048 (Ogres' Bedroom)
- Added kq4_048_ogres_bedroom scene
- East exit to room 049 (Upstairs Hallway) - room 049 doesn't exist yet, transition pending
- Added warning handler for unimplemented transition
2026-03-10 13:41:58 -07:00
fea208d7bf Create room 047 (Genesta's Palace Entry Hall) and wire transitions
- Added kq4_047_genestas_palace_entry_hall scene
- South exit to room 037 (Fairy Island) - bidirectional connection
- East exit to room 046 (Tower Stairway) - bidirectional connection
- Updated room 037 to add return transition to room 047
- Updated room 046 to fix transition to room 047
2026-03-10 13:40:44 -07:00
e5d3d24051 Create room 046 (Tower Stairway) and wire to room 045
- Added kq4_046_tower_stairway scene
- South exit to room 045 (Genesta's Bed Chamber) - bidirectional connection
- North exit to room 047 (Tower Chamber) - room 047 doesn't exist yet, transition pending
- Updated room 045 to add return transition to room 046
2026-03-10 13:38:38 -07:00
7fafb34f28 Create room 045 (Genesta's Bed Chamber)
- Added kq4_045_genestas_bed_chamber scene
- Exit to room 046 (Genesta's Tower) - room 046 doesn't exist yet, transition pending
- Added warning handler for unimplemented transition
2026-03-10 13:37:20 -07:00
5db5b5a5e2 Create room 044 (Inside Whale) and wire to room 031
- Added kq4_044_inside_whale scene with exit to room 031
- Updated room 031 to add transition to room 044 (bidirectional connection)
- Both transitions validated with exit checker
2026-03-10 13:31:30 -07:00
6e981e7877 Create room 043 (Desert Island) and wire to room 031
- Added kq4_043_desert_island scene with 4 exits (north, east, south, west) to room 031
- Updated room 031 to add transition to room 043 (bidirectional connection)
- All 4 exits from room 043 validated with exit checker
2026-03-10 13:29:16 -07:00
df6f752e9f Create room 042 (Fisherman's Shack Inside) and wire to room 007
- Added kq4_042_fishermans_shack_inside scene with south exit to room 007
- Updated room 007 to add transition to room 042 (bidirectional connection)
- Fixed corrupted room 007 script file
- Both transitions validated with exit checker
2026-03-10 13:26:57 -07:00
ce6a6e3d16 Create room 032 (Ocean Near Island) and wire to room 031
- Added kq4_032_ocean_near_island scene with west, east, and south exits to room 031
- Updated room 031 to add north exit to room 032 (bidirectional connection)
- Room 032 north exit to room 040 omitted (room 040 doesn't exist yet)
- Note: Room 032 has 3 exits to room 031 (west, east, south) with unique node names
  since Godot doesn't allow duplicate node names. All three call the same handler.
2026-03-10 13:24:37 -07:00
9e75a226ea Create room 012 (Haunted Forest) and wire to rooms 006 and 011
- Added kq4_012_haunted_forest scene with north exit to room 006 and west exit to room 011
- Updated room 006 to add south exit to room 012 (bidirectional connection)
- Updated room 011 to add target UID for room 012 transition
- Room 012 south exit to room 018 omitted (room 018 doesn't exist yet)
- All 4 transitions validated with exit checker
2026-03-10 13:21:09 -07:00