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fb8798a4ae
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feat: integrate inventory with cursor system, scene input, and GameScript
- ActionState: add ITEM action (value 4) to enum and get_action_name()
- MainGame: right-click cycles through all 5 actions including ITEM;
skips ITEM if nothing selected; clears selection when cycling away
- Scene: guard _unhandled_input() against active inventory overlay;
handle ITEM action for world-wide item use; add give_item(),
remove_item(), strip_items() helper methods
- SetPiece: handle ITEM action by calling scene's _use_item_on_setpiece()
- GameScript: add GiveItem and GiveItemDeferred script step classes
for item acquisition during cutscenes
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2026-04-27 07:47:45 -07:00 |
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7203c843ec
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progresS
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2026-03-09 11:57:48 -07:00 |
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Bryce
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77a9f73331
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progress
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2025-12-21 12:48:00 -08:00 |
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93f5522d3d
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rosella
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2025-12-19 08:10:05 -08:00 |
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ae16ae01b2
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Better screen
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2024-07-10 23:59:07 -07:00 |
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8b5841e861
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Makes lots of new screens
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2024-07-01 08:24:25 -07:00 |
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559f479db4
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Removing stray images, small cleanups.
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2024-06-25 06:51:53 -07:00 |
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223b4aa1dc
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Made dialog a separate view
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2024-06-24 12:04:29 -07:00 |
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dda5321ec8
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Stuff
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2024-06-10 16:53:55 -07:00 |
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242d74b0a7
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initial
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2024-05-29 13:26:31 -07:00 |
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