fix: set Background to MOUSE_FILTER_PASS so clicks reach panel children
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@@ -182,11 +182,17 @@ func _update_hover_label() -> void:
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hover_label.text = ""
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func _on_background_gui_input(event: InputEvent) -> void:
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print("[OVERLAY] background clicked")
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if event is InputEventMouseButton and event.button_index == 1 and event.pressed:
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hide_overlay()
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close_requested.emit()
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func _gui_input(event: InputEvent) -> void:
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if event is InputEventMouseButton and event.button_index == 1 and event.pressed:
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var panel_rect = panel.get_global_rect()
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if not panel_rect.has_point(get_global_mouse_position()):
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hide_overlay()
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close_requested.emit()
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func _gui_input(event: InputEvent) -> void:
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print("HI")
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if not _is_visible:
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@@ -23,7 +23,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 0
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mouse_filter = 1
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color = Color(0, 0, 0, 0.7)
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[node name="InventoryPanel" type="Control" parent="." unique_id=-1294967293]
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