adds placeholder stuff

This commit is contained in:
Bryce
2026-02-20 23:02:47 -08:00
parent 71575c2256
commit 8b50530081
214 changed files with 1261 additions and 492 deletions

View File

@@ -0,0 +1,19 @@
extends Scene
# Called when the node enters the scene tree for the first time.
func _ready():
super()
pass # Replace with function body.
func _on_healers_interacted():
$healers.default_script(self)
func _on_shelves_interacted():
var path = NavigationServer2D.map_get_path(map, pathfind.to_local(ego.global_position), pathfind.to_local($Shelves/interact_point.global_position), true)
start_main_script(ScriptBuilder.init(ScriptBuilder.walk_path(ego, path))
.and_then(ScriptBuilder.say(self.ego, "Most of these bottles are empty."))
.can_interrupt().build(self, "_on_script_complete"))