adds placeholder stuff
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19
scenes/archive/healer_interior/healer_interior.gd
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19
scenes/archive/healer_interior/healer_interior.gd
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@@ -0,0 +1,19 @@
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extends Scene
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# Called when the node enters the scene tree for the first time.
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func _ready():
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super()
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pass # Replace with function body.
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func _on_healers_interacted():
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$healers.default_script(self)
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func _on_shelves_interacted():
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var path = NavigationServer2D.map_get_path(map, pathfind.to_local(ego.global_position), pathfind.to_local($Shelves/interact_point.global_position), true)
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start_main_script(ScriptBuilder.init(ScriptBuilder.walk_path(ego, path))
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.and_then(ScriptBuilder.say(self.ego, "Most of these bottles are empty."))
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.can_interrupt().build(self, "_on_script_complete"))
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