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2026-03-01 07:36:33 -08:00
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commit 781f819949

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@@ -14,6 +14,7 @@ Use this skill when you need to create a new game room scene. The skill will:
2. Set up cardinal exits based on room spec 2. Set up cardinal exits based on room spec
3. Wire up connections to existing rooms 3. Wire up connections to existing rooms
4. Copy the visual image from decompile 4. Copy the visual image from decompile
5. Run the exit checker skill
## How to Use ## How to Use
@@ -125,7 +126,7 @@ Run the exit checker skill on the new room, as well as all rooms that you wired
|-------|-------|---------| |-------|-------|---------|
| Node name | Destination room name | `kq4_016_graveyard` | | Node name | Destination room name | `kq4_016_graveyard` |
| `target` | Scene UID of destination | `uid://27b2k6gky3afg` | | `target` | Scene UID of destination | `uid://27b2k6gky3afg` |
| `appear_at_node` | CURRENT room name | `kq4_010_forest_path` | | `appear_at_node` | CURRENT room name, i.e., the player appears at the exit node | `kq4_010_forest_path` |
| `label` | Human-readable destination name | `Graveyard` | | `label` | Human-readable destination name | `Graveyard` |
## Common Mistakes to Avoid ## Common Mistakes to Avoid
@@ -135,20 +136,11 @@ Run the exit checker skill on the new room, as well as all rooms that you wired
3. **Missing return transition**: Always add the bidirectional transition 3. **Missing return transition**: Always add the bidirectional transition
4. **Duplicate nodes**: Never have two transitions with the same node name 4. **Duplicate nodes**: Never have two transitions with the same node name
5. **Wrong target UID**: Always verify the UID matches the destination scene 5. **Wrong target UID**: Always verify the UID matches the destination scene
6. **Connecting to open ocean**: The open ocean room is special and doesn't follow the typical rules. Ignore it
## Room Number Mapping ## Room Number Mapping
Reference the spec for cardinal direction matches Reference the spec for cardinal direction matches
## Existing Rooms
Currently created rooms:
- kq4_003_fountain_pool (room 003)
- kq4_004_ogres_cottage (room 004)
- kq4_010_forest_path (room 010)
- kq4_011_enchanted_grove (room 011)
- kq4_019_coastal_cliffs (room 019)
- kq4_020_meadow (room 020)
- kq4_025_beach_at_river_delta (room 025)
## Key Files ## Key Files
- Template: `scenes/kq4_placeholder_template/` - Template: `scenes/kq4_placeholder_template/`
- Room specs: `kq4-sierra-decompile/rooms/kq4-XXX-room-name/` - Room specs: `kq4-sierra-decompile/rooms/kq4-XXX-room-name/`