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@@ -14,6 +14,7 @@ Use this skill when you need to create a new game room scene. The skill will:
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2. Set up cardinal exits based on room spec
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2. Set up cardinal exits based on room spec
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3. Wire up connections to existing rooms
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3. Wire up connections to existing rooms
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4. Copy the visual image from decompile
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4. Copy the visual image from decompile
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5. Run the exit checker skill
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## How to Use
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## How to Use
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@@ -125,7 +126,7 @@ Run the exit checker skill on the new room, as well as all rooms that you wired
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|-------|-------|---------|
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|-------|-------|---------|
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| Node name | Destination room name | `kq4_016_graveyard` |
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| Node name | Destination room name | `kq4_016_graveyard` |
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| `target` | Scene UID of destination | `uid://27b2k6gky3afg` |
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| `target` | Scene UID of destination | `uid://27b2k6gky3afg` |
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| `appear_at_node` | CURRENT room name | `kq4_010_forest_path` |
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| `appear_at_node` | CURRENT room name, i.e., the player appears at the exit node | `kq4_010_forest_path` |
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| `label` | Human-readable destination name | `Graveyard` |
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| `label` | Human-readable destination name | `Graveyard` |
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## Common Mistakes to Avoid
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## Common Mistakes to Avoid
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@@ -135,20 +136,11 @@ Run the exit checker skill on the new room, as well as all rooms that you wired
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3. **Missing return transition**: Always add the bidirectional transition
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3. **Missing return transition**: Always add the bidirectional transition
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4. **Duplicate nodes**: Never have two transitions with the same node name
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4. **Duplicate nodes**: Never have two transitions with the same node name
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5. **Wrong target UID**: Always verify the UID matches the destination scene
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5. **Wrong target UID**: Always verify the UID matches the destination scene
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6. **Connecting to open ocean**: The open ocean room is special and doesn't follow the typical rules. Ignore it
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## Room Number Mapping
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## Room Number Mapping
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Reference the spec for cardinal direction matches
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Reference the spec for cardinal direction matches
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## Existing Rooms
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Currently created rooms:
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- kq4_003_fountain_pool (room 003)
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- kq4_004_ogres_cottage (room 004)
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- kq4_010_forest_path (room 010)
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- kq4_011_enchanted_grove (room 011)
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- kq4_019_coastal_cliffs (room 019)
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- kq4_020_meadow (room 020)
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- kq4_025_beach_at_river_delta (room 025)
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## Key Files
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## Key Files
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- Template: `scenes/kq4_placeholder_template/`
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- Template: `scenes/kq4_placeholder_template/`
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- Room specs: `kq4-sierra-decompile/rooms/kq4-XXX-room-name/`
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- Room specs: `kq4-sierra-decompile/rooms/kq4-XXX-room-name/`
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