fix: clicking outside inventory panel closes overlay
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@@ -180,10 +180,12 @@ func _gui_input(event: InputEvent) -> void:
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if not _is_visible:
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if not _is_visible:
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return
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return
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if event is InputEventMouseButton:
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if event is InputEventMouseButton:
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if event.button_index == 1 and event.pressed:
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if event.button_index == 1 and event.pressed:
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if not _is_dragging:
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if not _is_dragging:
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pass
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hide_overlay()
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close_requested.emit()
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return
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elif event.button_index == 1 and not event.pressed:
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elif event.button_index == 1 and not event.pressed:
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if _is_dragging:
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if _is_dragging:
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if _hovered_slot == null:
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if _hovered_slot == null:
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